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libretro
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gambatte-libretro
Hard fork of Gambatte to the libretro API.
http://sourceforge.net/projects/gambatte/
GNU General Public License v2.0
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Try to fix failing even if bootloder is present on windows
#71
meepingsnesroms
closed
7 years ago
4
Fix android not compiling after libretro common was added
#70
meepingsnesroms
closed
7 years ago
1
Control Mapping Retropad Issue
#69
Gurk232
closed
7 years ago
8
[Wii] Gamecube controller repeatedly detected
#68
Joechinchains
closed
2 years ago
2
Support using official bootloader with startup logo
#67
meepingsnesroms
closed
7 years ago
66
Revert "return false if info is NULL inside retro_load_game"
#66
orbea
closed
7 years ago
0
return false if info is NULL inside retro_load_game
#65
orbea
closed
7 years ago
0
Fix RTC in Restart.
#64
sergiobenrocha2
closed
7 years ago
0
color correction option not effective with custom palettes
#63
eadmaster
closed
7 years ago
3
Fix cheevos depending on the Zero Page RAM and the Interrupt Enable Flag
#62
leiradel
closed
7 years ago
7
Gameshark cheats don't work at all
#61
autofire372
opened
7 years ago
1
feature request: button combination mapping
#60
Jimmy-Z
opened
8 years ago
2
Game Link issues
#59
sergiobenrocha2
opened
8 years ago
2
Improve the Makefiles
#58
bochecha
closed
8 years ago
6
Rom loading broken on PSP Retroarch 1.3.6
#57
larrykoubiak
closed
2 years ago
9
Adding support for linking 2 Game boy emulation sessions over a network.
#56
UnimatrixX01
closed
8 years ago
11
Backport 'better lyc trigger inhibition hypothesis with evidence' + 2 related commits
#55
arakerlu
closed
8 years ago
1
Graphic glitches in Street Fighter 2
#54
arakerlu
closed
8 years ago
4
Changes to the Rpi platforms
#53
vanfanel
closed
8 years ago
0
Compilation with gcc 6.1.1 fails with narrowing conversion error
#52
neilmunday
closed
8 years ago
2
fixed sram mmap
#51
leiradel
closed
8 years ago
0
Added cheevos via the mmaps interface
#50
leiradel
closed
8 years ago
6
Added rpi2 platform defines
#49
vanfanel
closed
8 years ago
0
[Android] Gambette- Is colorization broken?
#48
SuperL2
closed
8 years ago
2
fixed most 3ds resampler issues by fixing up the high-pass code and increased the resampler accuracy
#47
FIX94
closed
8 years ago
5
Rumble support
#46
sergiobenrocha2
closed
3 years ago
2
Core is broken
#45
andres-asm
closed
8 years ago
6
[CTR/3DS] Sound corruption on specific notes
#44
bserafm
closed
2 years ago
1
Emscripten fix
#43
matthewbauer
closed
9 years ago
0
Expose Internal Palettes
#42
netux79
closed
9 years ago
0
Support for 128kb sav
#41
jkjwong
closed
8 years ago
4
Add core option to force DMG mode
#40
Monroe88
closed
9 years ago
0
Buildfix for PS3
#39
nattycleopatra
closed
9 years ago
0
(libretro) Update library version
#38
Oggom
closed
9 years ago
0
Cleanup in Makefile.
#37
sergiobenrocha2
closed
9 years ago
0
Universal build for OS X (last one for now)
#36
knghtbrd
closed
9 years ago
0
Update msvc-2010-360.vcxproj
#35
Swizzy
closed
9 years ago
0
Crash with RetroArch Windows 10/7 Build
#34
Awakened0
closed
10 years ago
10
Kirby - Tilt 'n' Tumble (USA) segfault gambatte
#33
sergiobenrocha2
opened
10 years ago
5
Fix assertion failure on too small ROMs.
#32
Alcaro
closed
10 years ago
0
Fix possible buffer overflow.
#31
Alcaro
closed
10 years ago
0
Fixed on game reload and a custom palette was used, it was lost on reset...
#30
askotx
closed
10 years ago
0
Get rid of 64KB lookup table that doesn't speed things up.
#29
Alcaro
closed
10 years ago
0
Fix overflows.
#28
Alcaro
closed
10 years ago
0
Seg fault on every rom
#27
mac1202
closed
10 years ago
6
Add a core option for color correction.
#26
Alcaro
closed
10 years ago
0
Add a core option for GBA mode.
#25
Alcaro
closed
10 years ago
0
Use the memory descriptor API.
#24
Alcaro
closed
10 years ago
0
Cannot compile sdl version
#23
jangonaut
closed
10 years ago
5
custom palette "default.pal" doesn't get used anymore
#22
pantra64
closed
8 years ago
4
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