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libretro
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nxengine-libretro
Port of NxEngine to the libretro API. NXEngine is a Cave Story game engine clone
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ios/tvos: properly set min supported version
#105
warmenhoven
closed
3 weeks ago
0
[WiiU] Aroma CFW Compatibility
#104
Ploggy
closed
4 months ago
0
Do not strip debug executable.
#103
mudl0rd
closed
4 months ago
0
Enemies are glitched on switch port
#102
Its8BitPixel
closed
11 months ago
1
Why.
#101
mudlord
closed
1 year ago
0
Add CodeQL workflow for GitHub code scanning
#100
lgtm-com[bot]
opened
2 years ago
0
Cleanups
#99
LibretroAdmin
closed
2 years ago
0
Fix aspect ratio
#98
bslenul
closed
2 years ago
1
Music doesn't play, game crashes at various points
#97
Jackson89524
opened
2 years ago
12
There really should be an aspect_ratio member.
#96
mudlord
closed
2 years ago
0
Add OpenDingux build target
#95
jdgleaver
closed
2 years ago
0
cave story in other lang?
#94
naxil
opened
2 years ago
1
PS3/PSL1GHT Makefile update
#93
crystalct
closed
2 years ago
0
Let GCC chose the proper march and mcpu flags for each Pi model
#92
vanfanel
closed
2 years ago
0
Enable 'contentless' operation by automatically loading game files from frontend system directory (+ fix memory leaks)
#91
jdgleaver
closed
2 years ago
0
Make save selection text prettier. Fix walking through tight spots.
#90
crocket
closed
3 years ago
1
nxengine/extract-auto/sprites_sif.h should become a plain text file.
#89
crocket
opened
3 years ago
0
Make it easy to jump through one horizontal block gap.
#88
crocket
closed
3 years ago
5
Fix textbox overflow
#87
crocket
closed
3 years ago
0
Prevents inputs from leaking out of options mode, map system, and inventory.
#86
crocket
closed
3 years ago
1
Inputs leak out when options mode or map system transitions to other modes.
#85
crocket
closed
3 years ago
0
I can't easily jump through one horizontal block gap.
#84
crocket
closed
3 years ago
2
Texts on the original japanese version are broken.
#83
crocket
closed
3 years ago
1
Close map system on fire, jump, or map button
#82
crocket
closed
3 years ago
6
Accuracy improvement: Allow user to select weapon with inventory button
#81
crocket
closed
3 years ago
0
Correctly handle input in inventory. Select weapon when exiting inventory.
#80
crocket
closed
3 years ago
1
textbox overflow
#79
crocket
closed
3 years ago
1
add Miyoo target
#78
salvacam
closed
3 years ago
0
add retrofw target
#77
Poligraf
closed
3 years ago
0
Revert "Update libretro-common files"
#76
inactive123
closed
3 years ago
0
[WiiU] Enemies frozen in place.
#75
Ploggy
opened
3 years ago
1
[PlayStation 2] Bullets do nothing and frozen enemies
#74
SilverKnight-Z
opened
3 years ago
5
use nxengine-libretro play game but gibberish
#73
qacjava
opened
3 years ago
3
Controller mapping doesn't work correctly.
#72
andrewtoups
closed
3 years ago
3
Update libretro-common files
#71
fjtrujy
closed
3 years ago
0
Add PS2 platform and ABGR1555 color support
#70
fjtrujy
closed
3 years ago
0
Add DOS target
#69
Fighter19
closed
3 years ago
0
Add Raspberry Pi 4 64bit platform support.
#68
vanfanel
closed
4 years ago
0
libretro: use input bitmask
#67
ghost
closed
4 years ago
1
Enemies frozen/bullets do nothing on Nintendo Switch
#66
parkerlreed
opened
4 years ago
0
[Regression] Cave Story crashes to a black screen (Wii)
#65
Cee123
closed
4 years ago
0
Adding diacritics support
#64
leomontenegro6
closed
4 years ago
0
Crash on x86_64 with non debug build
#63
parkerlreed
closed
4 years ago
4
App? (No Jail broken device)
#62
Axium1
opened
5 years ago
2
(tvOS) support building
#61
yoshisuga
closed
5 years ago
0
libretro: allow mingw cross compile
#60
webgeek1234
closed
5 years ago
0
iOS: support for building using buildbot recipe
#59
yoshisuga
closed
5 years ago
0
Remove potentially harmful CFLAG on the Rpi platforms, and add the Rp…
#58
vanfanel
closed
5 years ago
0
Fix crash on PSP by using unrolled loop
#57
Fighter19
closed
5 years ago
0
Android updates
#56
webgeek1234
closed
5 years ago
0
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