issues
search
libriscv
/
godot-sandbox
Sandboxing that enables safe modding for Godot games
MIT License
86
stars
7
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add fast-path using GDnative Variant for certain types
#109
fwsGonzo
closed
15 hours ago
0
Add new low-latency mode that uses primitive types for certain VM call arguments
#108
fwsGonzo
closed
16 hours ago
0
Unit tests
#107
fwsGonzo
closed
4 hours ago
1
Testing framework
#106
fwsGonzo
closed
1 day ago
0
Testing
#105
fwsGonzo
closed
1 day ago
1
Use addr2line from Docker container, enable demangling
#104
fwsGonzo
closed
1 day ago
0
Implement some global wrappers for C++
#103
fwsGonzo
closed
1 day ago
0
Add ClassDB::instantiate() and Node::create()
#102
fwsGonzo
closed
2 days ago
1
Add double builds
#101
Ughuuu
closed
3 days ago
4
Support zig.
#100
fire
opened
3 days ago
2
Apply code style in the readme
#99
fire
closed
3 days ago
0
Enable binary translator
#98
fire
opened
3 days ago
2
"user://" is not handled in global_name for Sandbox
#97
fire
opened
3 days ago
2
Shorten the readme for readability
#96
fire
closed
3 days ago
0
Node(".") syntax isn't a common syntax in Godot Engine
#95
fire
closed
2 days ago
6
Update list of languages known to work inside the sandbox
#94
fire
closed
3 days ago
0
Use auto for basic types
#93
fire
closed
3 days ago
0
`Sandbox_ScenesPlayerPlayer` style doesn't follow godot class names
#92
fire
opened
4 days ago
0
Avoid setting the global name.
#91
fire
closed
3 days ago
4
Resolving .elf Script Naming Conflicts for CDN Deployment
#90
fire
opened
4 days ago
1
Implement support for calls with no return value
#89
fwsGonzo
closed
4 days ago
0
Windows platforms cannot handle svg as symlinks
#88
fire
closed
5 hours ago
1
Add support for guest-side std::u32string
#87
fwsGonzo
closed
5 days ago
0
User Experience for editor scripts
#86
fire
opened
6 days ago
5
Improve f32 and f64 array abstractions, support other packed arrays
#85
fwsGonzo
closed
6 days ago
1
Add basic Timers with capture storage support, add as_byte_array
#84
fwsGonzo
closed
6 days ago
0
Implement versioning in Rust API, version warnings in editor
#83
fwsGonzo
closed
1 week ago
0
Implement String abstraction for guests
#82
fwsGonzo
closed
1 week ago
1
Implement basic Dictionary support
#81
fwsGonzo
closed
1 week ago
0
Implement basic Array support
#80
fwsGonzo
closed
1 week ago
0
Try to add more architectures
#79
Ughuuu
closed
1 week ago
0
Rework Variant to allow storing complex variants, treat String as complex
#78
fwsGonzo
closed
1 week ago
5
Update the Docker container if necessary on first usage
#77
fwsGonzo
closed
1 week ago
1
Initial API versioning
#76
fwsGonzo
closed
1 week ago
0
Godot Engine "double" builds?
#75
fire
closed
3 days ago
2
Web interrogator that we can drag `.elf` to ask them for their metadata.
#74
fire
opened
1 week ago
8
Metadata in elf binaries
#73
fire
closed
5 hours ago
5
WASM in confuses with libriscv in the webdemo
#72
fire
closed
5 hours ago
1
`as_node2d` syntax is awkward
#71
fire
closed
1 week ago
2
Slightly improved VMcall latency for simple Variant types
#70
fwsGonzo
closed
1 week ago
1
Cannot represent time as 64bit float.
#69
fire
closed
2 weeks ago
2
Strings are hard
#68
fwsGonzo
closed
1 week ago
1
Rework Variant, reducing size and increasing efficiency
#67
fwsGonzo
closed
2 weeks ago
0
Automatic Docker pull?
#66
fwsGonzo
closed
1 week ago
5
Sandbox acts as a tool by default
#65
fwsGonzo
closed
1 week ago
5
Status of security with Godot Sandbox
#64
fwsGonzo
opened
3 weeks ago
0
Use addr2line for exceptions
#63
fwsGonzo
closed
1 day ago
12
Out of words
#62
CycloneRing
closed
2 weeks ago
2
Move rust sys calls to new repo
#61
Ughuuu
closed
1 week ago
5
Sandboxed properties
#60
fwsGonzo
closed
3 weeks ago
0
Next