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libsdl-org
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sdl12-compat
An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
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OpenXcom scrolling issue
#340
th555
opened
1 week ago
0
issues affecting Loki port of Sim City 3000
#339
twolife
opened
1 week ago
1
OpenXcom/OXCE issues with CTRL/ALT button press and music/sound effects
#338
psavola
opened
1 week ago
0
Jamestown black screen
#337
OlegAckbar
opened
3 weeks ago
0
quirks: Add SDL12COMPAT_COMPATIBILITY_AUDIOCVT=1 to "doukutsu.bin".
#336
FoxMcCloud45
closed
1 month ago
1
[Cave Story Freeware] doukutsu.bin: Abort/segfault at startup (audio crash)
#335
FoxMcCloud45
closed
1 month ago
1
32-bit compile on 64-bit Linux platform dies immediately
#334
haydentech
closed
1 month ago
2
quirks: Add SDL12COMPAT_COMPATIBILITY_AUDIOCVT=1 to "heroes3.dynamic"
#333
twolife
closed
1 month ago
1
SDLK_LSHIFT and perhaps other modifiers repeats differently than in SDL 1.2
#332
mikrosk
opened
2 months ago
0
SDLK_CAPSLOCK works differently than in SDL 1.2
#331
mikrosk
opened
2 months ago
2
README: Document SDL12COMPAT_NO_QUIT_VIDEO
#330
sulix
closed
5 months ago
0
Please add SDL12COMPAT_NO_QUIT_VIDEO to the README
#329
schauveau
closed
5 months ago
1
xu4 (Ultima IV remastered, older SVN version) fails
#328
TeaRex73
opened
5 months ago
1
Statically linking SDL2 at compile time, rather than dynamically loading it at runtime
#327
absolutelynothinghere
opened
6 months ago
0
sdl.m4: Call $PKG_CONFIG rather than hard-coding pkg-config
#326
smcv
closed
6 months ago
2
cdrom: fix 'no track 1' edge case
#325
twolife
closed
6 months ago
2
Compilation failed on SDL2 < 2.0.10
#324
farox1
closed
7 months ago
1
pkgsrc: audio/din just has a black screen on Darwin 23.1.0/arm64
#323
R-7200
closed
8 months ago
2
issues affecting Loki port of Soldier of Fortune
#322
twolife
opened
8 months ago
5
Add a SDL12COMPAT_MAX_BPP hint, and use it to restrict Hyperspace Delivery Boy to 16bpp (fixes #317)
#321
sulix
closed
9 months ago
3
Avoid SDL_GetMouseState(), which returns raw coordinates (fixes #318)
#320
sulix
closed
9 months ago
0
1.2.68 release?
#319
smcv
closed
8 months ago
13
Alpha Centauri - Mouse jumps during movement instructions
#318
vv221
closed
9 months ago
3
Hyperspace Delivery Boy [LGP] colorkeys are broken on >16bpp displays
#317
sulix
closed
9 months ago
2
Quirks: Mark of the Ninja (humble bundle) needs OpenGL scaling disabled.
#316
sulix
closed
10 months ago
0
Mark of the Ninja - Failure to render anything but a black screen
#315
vv221
closed
10 months ago
3
Trine (old humble bundle version) has black screen when in-game
#313
pizzadude
closed
10 months ago
4
How about opposite approach :) ?
#312
arczi84
closed
10 months ago
1
Add null check to SDL_LoadWAV_RW to avoid crashes
#311
zmanuel
closed
11 months ago
0
SDL_LoadWAV() crashes with invalid files
#310
zmanuel
closed
11 months ago
0
add MSVC arm64 and mingw32/64 runs to CI
#309
sezero
closed
10 months ago
1
MSVC ARM32 builds fail linkage
#308
sezero
closed
11 months ago
1
Feat.req. Keep artifacts in Actions tab for longer time
#307
necros2k7
opened
11 months ago
0
Allocate video surface object statically as a global
#306
smcv
closed
10 months ago
5
makes SDL_perl regress when it (incorrectly) frees a former video surface
#305
smcv
closed
10 months ago
19
more icebreaker issues (crash on startup)
#304
mattdm
opened
12 months ago
3
Cogmind support
#303
aronson
opened
1 year ago
3
SDL_config: Define HAVE_MALLOC_H on glibc-based platforms
#302
smcv
closed
1 year ago
0
Fuse ZX Spectrum emulator: mouse grab after returning from full screen
#301
bertogg
opened
1 year ago
0
include: Use `struct private_hwdata` incomplete type for API compat
#300
smcv
closed
1 year ago
2
Advanced Strategic Command (asc) fails to build against sdl12-compat headers
#299
smcv
closed
1 year ago
3
SDL_config.h: Assume that all platforms have ISO C89 stddef.h
#298
smcv
closed
1 year ago
0
SDL 1.2 headers included <stddef.h> but sdl12-compat no longer does
#297
smcv
closed
1 year ago
1
video: Revert SDL_SetPalette no-op return change
#296
tylerlm
closed
1 year ago
0
video: Correct SDL_SetPalette no-op returns
#295
tylerlm
closed
1 year ago
0
SDL_SetPalette incorrect return value?
#294
tylerlm
closed
1 year ago
5
Check for undefined TARGET_OS_*
#293
jmroot
closed
1 year ago
4
SysWW/X11: Return the X11 window as wmwindow and x11window
#292
sulix
closed
1 year ago
2
COMPATIBILITY.md: Add a note for Civilization: Call to Power
#291
sulix
closed
1 year ago
1
Steel Storm Burning Retribution demo: can crash with BadWindow, workaround: SDL12COMPAT_ALLOW_SYSWM=0
#290
smcv
closed
1 year ago
10
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