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libsdl-org
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sdl12-compat
An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
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tuxmath segfaults at startup
#289
musuruan
closed
1 year ago
7
MLT fix
#288
cg9999
closed
1 year ago
5
Absolute mouse positioning broken in doomlegacy
#287
KungFuJesus
closed
1 year ago
2
Plans for release 1.2.61?
#286
hartwork
closed
1 year ago
21
[Git main] SDL_SetVideoMode does not fully free the surface created by a previous call to SDL_SetVideoMode but should?
#285
hartwork
closed
1 year ago
1
[Git main] SDL_Quit does not free the surface created by SDL_SetVideoMode but should?
#284
hartwork
closed
1 year ago
2
xrick starts with incorrect colors and then freezes
#283
chewi
closed
1 year ago
17
grafx2: BadWindow when running on xorg (fine on wayland)
#282
spotrh
closed
1 year ago
3
Call PumpEvents in PresentScreen when SDL_EVENTTHREAD enabled
#281
sulix
closed
1 year ago
2
DisplayYUVOverlay: Don't update screen surface if clean
#280
sulix
closed
1 year ago
2
Alpha Centauri - Artifacts around video playback
#279
vv221
closed
1 year ago
9
Alpha Centauri - Game is stuck after playing a video
#278
vv221
closed
1 year ago
7
Alpha Centauri - Animation performance issue
#277
vv221
opened
1 year ago
5
Error with new version of smpeg
#276
Yuri-K7
closed
1 year ago
1
perl-SDL testsuite get stuck in SDL_FreeYUVOverlay() after SDL_LockMutex_REAL() since 1.2.56 (1.2.52 was OK)
#275
soig
closed
1 year ago
8
Maelstrom text rendering squished
#274
slouken
closed
1 year ago
4
Quake 2 XP black screen after loading a level
#273
mbriar
closed
1 year ago
10
fix SDL12COMPAT_MAX_VIDMODE,
#272
sezero
closed
1 year ago
0
bumprace: sometimes hangs on Wayland
#271
icculus
opened
1 year ago
8
Fix missing format string argument in low-bit-depth workaround
#270
smcv
closed
1 year ago
0
quirks: Force X11 if plib (specifically libplibssg) is detected
#269
smcv
closed
1 year ago
0
Test the Linux Game Publishing demos...
#268
icculus
closed
1 year ago
10
quirks: Fixes for symbol-based quirks to force X11
#267
sulix
closed
1 year ago
2
majesty: segfault on start
#266
kujeger
closed
1 year ago
12
tuxfootball: selected option in main menu disappears
#265
smcv
closed
1 year ago
3
tatan: segfault on startup
#264
smcv
closed
1 year ago
4
Out of Order (OpenSLUDGE), Wayland: Couldn't initialize GLEW
#263
smcv
closed
1 year ago
2
scorched3d/Wayland: GLEW: Unknown error
#262
smcv
closed
1 year ago
1
scorched3d/X11: Blank screen
#261
smcv
closed
1 year ago
5
rockdodger: Immediately exits
#260
smcv
closed
1 year ago
15
pink-pony: Segfault on startup
#259
smcv
closed
1 year ago
7
phlipple / Wayland: Just exits
#258
smcv
closed
1 year ago
2
pachi: Crash on startup
#257
smcv
closed
1 year ago
5
Advanced Strategic Command (asc): mouse confined to less than full screen
#256
smcv
opened
1 year ago
12
barrage: segfault on startup
#255
smcv
closed
1 year ago
8
btanks: segfault on exit
#254
smcv
closed
1 year ago
1
bumprace: not all graphics loaded, hangs for a while when you collide with an obstacle
#253
smcv
closed
1 year ago
3
crrcsim/Wayland: ssgInit called without a valid OpenGL context
#252
smcv
closed
1 year ago
4
crrcsim/X11: very fast autorepeat
#251
smcv
closed
1 year ago
3
edgar: player character sprite transparency missing
#250
smcv
closed
1 year ago
4
frogatto/Wayland: ASSERT EQ FAILED: glew_status != GLEW_OK: 4 != 0
#249
smcv
closed
1 year ago
11
openjazz: Renders in monochrome
#248
smcv
closed
1 year ago
4
njam/Wayland: Error initializing SDL: No available video device
#247
smcv
closed
1 year ago
2
meritous: Draws in monochrome
#246
smcv
closed
1 year ago
2
lmarbles/ltris on Wayland: No available video device
#245
smcv
closed
1 year ago
3
freedroid: Segfault after intro, etc
#244
smcv
closed
1 year ago
10
lbreakout2 / Wayland: No available video device
#243
smcv
closed
1 year ago
2
Late / Wayland: Error initializing SDL: No available video device
#242
smcv
closed
1 year ago
2
Kobo Deluxe / Wayland: Failed to initialize SDL!
#241
smcv
closed
1 year ago
2
Heroes / Wayland: Failed to open visual: No available video device
#240
smcv
closed
1 year ago
2
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