PlantNerfer allows for very configurable plant behavior.
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/pn | plantnerfer.command | Use PlantNerfer commands.
/pn help | plantnerfer.command.help | Links to PlantNerfer documentation.
/pn reload | plantnerfer.command.reload | Reloads the plugin.
biome-group-list:
TestGroup:
- "PLAINS"
- "SAVANNA"
second-group:
- "FOREST"
Two biome groups are created, "TestGroup" and "second-group". "TestGroup" contains the biomes "PLAINS" and "SAVANNA", and "second-group" contains the biome "FOREST". Click here for the list of biomes.
oak-sapling:
can-place: true
growth-rate: 25
death-rate: 10
growth-rate-dark: 15
death-rate-dark: 20
bone-meal-success-rate: 25
bone-meal-success-rate-dark: 10
needs-hoe-for-drops: true
min-light: 9
max-light: 15
needs-sky: false
transparent-blocks-count-as-sky: false
no-sky-growth-rate: 10
no-sky-death-rate: 25
min-y: 0
max-y: 200
restrict-to-worlds:
- "world"
- "world_nether"
biome-groups:
second-group:
growth-rate: 100
bone-meal-success-rate: 100
bone-meal-success-rate-dark: 100
needs-hoe-for-drops: false
restrict-to-worlds:
- "world"
max-y: 255
needs-sky: false
transparent-blocks-count-as-sky: true
no-sky-growth-rate: 100
no-sky-death-rate: 0
TestGroup:
can-place: false
restrict-to-worlds:
- "world_nether"
Oak saplings have poor mechanics normally, but in the biome group "second-group" they have an overall growth rate of 100. In the biome group "TestGroup", they can't be placed, ruling out its biomes.
can-place: true/false
Can the plant be placed?
growth-rate: #
A value of 100 is the vanilla growth rate. A value of 50 would make each progression to the next maturation stage a coin flip. This plugin cannot make plants grow faster.
growth-rate-dark: #
Similar to growth-rate, but applies to plants in light levels under 8.
death-rate: #
A value of 100 would make the plant disappear whenever it tries to progress to the next maturation stage. A value of 5 would make the plant disappear 1 in 20 growth attempts.
death-rate-dark: #
Similar to death-rate, but applies to plants in light levels under 8.
bone-meal-success-rate: #
A value of 100 would make the plant try to grow whenever bone meal is used on it. A value of 50 would make the plant try to grow half the time.
bone-meal-success-rate-dark: #
Similar to bone-meal-success-rate, but applies to plants in light levels under 8.
needs-hoe-for-drops: true/false
If true, the plant will only drop its items when broken with a hoe.
needs-hoe-for-farmland-retain: true/false
If true, the Farmland the Farmland-related plant is broken on will turn into Dirt if not broken with a hoe.
min-light: #
The minimum light level allowed for plant placement, plant growth, and plant bone meal-ing.
max-light: #
The maximum light level allowed for plant placement, plant growth, and plant bone meal-ing.
needs-sky: true/false
If true, the plant can only be placed, grown, and bone meal-ed if there are no blocks above it.
transparent-blocks-count-as-sky: true/false
If true, blocks that let light pass through them will not be checked when a needs-sky plant checks for blocks above it.
no-sky-growth-rate: #
Similar to growth-rate, but applies to plants with no sky above them. Does not replace any other growth rate, instead adds another chance for the plant to not grow.
no-sky-death-rate: #
Similar to death-rate, but applies to plants with no sky above them. Does not replace any other death rate, instead adds another chance for the plant to die.
min-y: #
The minimum y-level allowed for plant placement.
max-y: #
The maximum y-level allowed for plant placement.
restrict-to-worlds:
- "example_world_name"
- "example_world_name_2"
Restrict plant placement to certain worlds.
See example under the "Plant Section" header
Any settings for a plant can also be defined in this section for per-group configuration, except for this setting.
Note 0: PlantNerfer exists on top of vanilla mechanics; it does not replace them.
Note 1: 'dark' light levels are between and including 0 and 7.
Note 2: different plants have different numbers of growth stages, which means the same rate can affect some plants more than others.
Note 3: for a successful bone meal fertilization growth, the plant must go through bone meal rate, growth rate, and vanilla bone meal chance checks.
Note 4: These are the defaults, for any values not defined by the user:
can-place: true
growth-rate: 100
growth-rate-dark: 100
death-rate: 0
death-rate-dark: 0
bone-meal-success-rate: 100
bone-meal-success-rate-dark: 100
needs-hoe-for-drops: false
needs-hoe-for-farmland-retain: false
min-light: 0
max-light: 15
needs-sky: false
transparent-blocks-count-as-sky: true
no-sky-growth-rate: 100
no-sky-death-rate: 0
min-y: -64
max-y: 256
restrict-to-worlds: (empty, so any)
biome-groups: (empty)
Plants with completely empty config information will use vanilla mechanics.
Biome group settings will inherit default values from the plant settings, unless they are defined in the biome group settings.
If a biome is in multiple biome groups applied to a plant, only the last group's biome will be used for the plant.
The "*" character in plugin messages means "all", or "any".