lilxyzw / lilycalInventory

Modify avatar at build time.
MIT License
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Mesh reference is not updated when copy & pasting components to another avatar on scene #121

Closed Dartv closed 1 month ago

Dartv commented 1 month ago

In MA when you copy a component and paste it to another avatar on the scene it automatically updates the reference to the mesh.

This is not the case with lilycalinventory and makes managing multiple avatar versions cumbersome as every time I have to copy & paste and then manually update the references.

In the image above Body is a mesh of another avatar on the scene as a result of copy & pasting this component.

Dartv commented 1 month ago

@lilxyzw I believe this stopped working on the latest version with the latest MA

Dartv commented 1 month ago

Nvm the above comment, it's working when copy and pasting the component itself, but not the game object that has the component