System.NullReferenceException: Object reference not set to an instance of an object
at jp.lilxyzw.lilycalinventory.AnimationHelper.ToClipDefault (jp.lilxyzw.lilycalinventory.runtime.MaterialPropertyModifier modifier, jp.lilxyzw.lilycalinventory.InternalClip clip) [0x00159] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:155
at jp.lilxyzw.lilycalinventory.AnimationHelper.CreateClip (jp.lilxyzw.lilycalinventory.runtime.ParametersPerMenu parameter, UnityEngine.GameObject gameObject, System.String name) [0x00245] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:68
at jp.lilxyzw.lilycalinventory.AnimationHelper.CreateClip (jp.lilxyzw.lilycalinventory.runtime.ParametersPerMenu parameter, nadena.dev.ndmf.BuildContext ctx, System.String name) [0x00001] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:76
at jp.lilxyzw.lilycalinventory.Modifier.ApplySmoothChanger (nadena.dev.ndmf.BuildContext ctx, UnityEditor.Animations.AnimatorController controller, System.Boolean hasWriteDefaultsState, jp.lilxyzw.lilycalinventory.runtime.SmoothChanger[] changers, UnityEditor.Animations.BlendTree root, VRC.SDK3.Avatars.ScriptableObjects.VRCExpressionParameters parameters) [0x00078] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Processor\Modifier.SmoothChanger.cs:37
at jp.lilxyzw.lilycalinventory.Processor.ModifyPreProcess (nadena.dev.ndmf.BuildContext ctx) [0x001bd] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Processor\Processor.cs:97
at jp.lilxyzw.lilycalinventory.LilycalInventoryPlugin+<>c.<Configure>b__4_2 (nadena.dev.ndmf.BuildContext ctx) [0x00000] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\NDMF\LilycalInventoryPlugin.cs:22
at nadena.dev.ndmf.AnonymousPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in .\Packages\nadena.dev.ndmf\Editor\API\Fluent\Pass.cs:42
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in .\Packages\nadena.dev.ndmf\Editor\API\Solver\PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00135] in .\Packages\nadena.dev.ndmf\Editor\API\BuildContext.cs:337
at jp.lilxyzw.lilycalinventory.AnimationHelper.ToClipDefault (jp.lilxyzw.lilycalinventory.runtime.MaterialPropertyModifier modifier, jp.lilxyzw.lilycalinventory.InternalClip clip) [0x00159] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:155
at jp.lilxyzw.lilycalinventory.AnimationHelper.CreateClip (jp.lilxyzw.lilycalinventory.runtime.ParametersPerMenu parameter, UnityEngine.GameObject gameObject, System.String name) [0x00245] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:68
at jp.lilxyzw.lilycalinventory.AnimationHelper.CreateClip (jp.lilxyzw.lilycalinventory.runtime.ParametersPerMenu parameter, nadena.dev.ndmf.BuildContext ctx, System.String name) [0x00001] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Helper\AnimationHelper.ParametersPerMenu.cs:76
at jp.lilxyzw.lilycalinventory.Modifier.ApplySmoothChanger (nadena.dev.ndmf.BuildContext ctx, UnityEditor.Animations.AnimatorController controller, System.Boolean hasWriteDefaultsState, jp.lilxyzw.lilycalinventory.runtime.SmoothChanger[] changers, UnityEditor.Animations.BlendTree root, VRC.SDK3.Avatars.ScriptableObjects.VRCExpressionParameters parameters) [0x00078] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Processor\Modifier.SmoothChanger.cs:37
at jp.lilxyzw.lilycalinventory.Processor.ModifyPreProcess (nadena.dev.ndmf.BuildContext ctx) [0x001bd] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\Processor\Processor.cs:97
at jp.lilxyzw.lilycalinventory.LilycalInventoryPlugin+<>c.<Configure>b__4_2 (nadena.dev.ndmf.BuildContext ctx) [0x00000] in .\Library\PackageCache\jp.lilxyzw.lilycalinventory@3d53c2b6ab\Editor\NDMF\LilycalInventoryPlugin.cs:22
at nadena.dev.ndmf.AnonymousPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in .\Packages\nadena.dev.ndmf\Editor\API\Fluent\Pass.cs:42
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in .\Packages\nadena.dev.ndmf\Editor\API\Solver\PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00135] in .\Packages\nadena.dev.ndmf\Editor\API\BuildContext.cs:337
Unity: 2022.3.6f1 LI: 0.3.4
以下のLL SmoothChangerを定義し、
ビルドしたところ失敗となり、以下のスタックトレースがログとして出力されました。
確認できていること ・メッシュ・レンダラーに項目を追加してのビルドは成功できているのを確認できています。 ・再現しないアバターもありそうです。