lindorffs / voidgen

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Reimplement engine-based state machine. #11

Closed lindorffs closed 2 months ago

lindorffs commented 3 months ago

LUA mixed with multi-threading can become unstable. This is prevalent in the game I am working on which uses a LUA based state handler which can sometimes cause hard-to-diagnose/fix segfaults across the threads. Using an engine-based state machine, even if only for a single state, will be astronomically more stable.