LUA mixed with multi-threading can become unstable. This is prevalent in the game I am working on which uses a LUA based state handler which can sometimes cause hard-to-diagnose/fix segfaults across the threads. Using an engine-based state machine, even if only for a single state, will be astronomically more stable.
LUA mixed with multi-threading can become unstable. This is prevalent in the game I am working on which uses a LUA based state handler which can sometimes cause hard-to-diagnose/fix segfaults across the threads. Using an engine-based state machine, even if only for a single state, will be astronomically more stable.