Closed lindorffs closed 3 months ago
For some reason, in Void Cascade, planets render extremely fuzzily. This is most likely due to the way Renderer flags are set being changed. Before this gets pushed to main, this needs to be figured out.
The rendering was due to how scaling is handled. SDL3 defaults to interpolated scaling. This should be ready.
For some reason, in Void Cascade, planets render extremely fuzzily. This is most likely due to the way Renderer flags are set being changed. Before this gets pushed to main, this needs to be figured out.