linleyh / liberation-circuit

Trapped in a hostile computer system, you must make a way out - RTS/coding game
GNU General Public License v3.0
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Small fonts on Hi DPI screens are very hard to read #24

Open alexgleith opened 7 years ago

alexgleith commented 7 years ago

Since the other issue was closed, I just wanted to put a note here that I think there needs to be a solution to the tiny fonts issue.

I need to really squint in order to read the text on a Retina MacBook.

linleyh commented 7 years ago

I'm working on adding a larger font now.

In the meantime, if your monitor works on lower resolutions you could set the game to true_fullscreen and specify a lower resolution (in init.txt).

pedro-w commented 7 years ago

Allegro has some retina support added recently; see https://www.allegro.cc/forums/thread/615318. I don't have the hardware so no idea if/how it works. At the very least it ought to be easy to draw to a 'normal' screen size and enlarge it 2x when displaying.

linleyh commented 7 years ago

I think the retina support being discussed there is automatic in the current version of Allegro. But I've almost finished adding a double-sized font option which will hopefully solve this problem (I'll add intermediate scales as well as a 1.5x font might be useful for some people - it just takes a bit longer to make the bitmap).

linleyh commented 7 years ago

Just added support for double-sized fonts (although it has a few rough edges and the large square all-caps font used in the main menu is still the same size). Add the line: double_fonts to init.txt :)