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linuxgurugamer
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EngineLightRelit
(Unofficial) Fork of EngineLight for Kerbal Space Program (https://github.com/tatjam/KSP-EngineLight)
MIT License
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Fixed emissive, and added solid fuel booster config
#16
Vandest1
closed
2 years ago
5
Remove new instance of EngineModule for each UI settings change
#15
Vandest1
closed
2 years ago
9
Need exclude electric propeller engines
#14
mister-goo
opened
2 years ago
0
Decouplers emitting light when they are not supposed to
#13
TheComputer314
opened
2 years ago
3
Not compatible with 1.10?
#12
Dick-Kerman
closed
4 years ago
3
Fixes issue #10
#11
judicator
closed
2 years ago
0
Light from engine "broken" by Kerbalism or from not ignited engine with minThrust > 0
#10
judicator
closed
2 years ago
0
lightPower can't be decreased below 1?
#9
coyotesfrontier
opened
4 years ago
0
Stop light from reaching the planet while in space
#8
FrostBird347
closed
4 years ago
2
Engine lighting up planets in orbit
#7
FrostBird347
closed
4 years ago
0
1.6.1.1: TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'EngineLightRelit'.
#6
Gordon-Dry
closed
5 years ago
3
SSTU Solid Rocket Boosters Produce Light Before Ignited
#5
Joker58th
closed
4 years ago
4
Fixes #3. Change OnFixedUpdate to FixedUpdate
#4
RCrockford
closed
5 years ago
1
Lights don't work until negines are staged.
#3
RCrockford
closed
5 years ago
0
Merge in changes from titanin
#2
linuxgurugamer
closed
5 years ago
2
Update release/EngineLight/engine-configs.cfg
#1
linuxgurugamer
closed
5 years ago
0