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liquidev
/
aglet
A safe, high-level, optimized OpenGL wrapper and context manager.
MIT License
29
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2
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Use scissor region for clear procedures
#17
JohnDoneth
closed
3 years ago
2
Fix for integer `Vec[T]` vertex attributes being passed as `GL_NONE`
#16
JohnDoneth
closed
3 years ago
1
Integer `Vec[T]` VAO Attributes are always passed as `GL_NONE`
#15
JohnDoneth
closed
3 years ago
1
Update documentation link
#14
JohnDoneth
closed
3 years ago
0
Depth texture cannot be created
#13
beef331
opened
3 years ago
0
Extra documentation
#12
liquidev
opened
3 years ago
0
OpenGL versioning
#10
liquidev
opened
4 years ago
0
Compute shaders
#9
liquidev
opened
4 years ago
0
Simple async dispatcher + async texture and framebuffer downloads
#8
liquidev
closed
4 years ago
0
Very long compile times
#7
liquidev
closed
4 years ago
1
Uniform buffer objects/shader storage buffer objects
#6
liquidev
opened
4 years ago
0
Getting the current buffer's data
#5
Zed-Bailey
closed
4 years ago
8
Own windowing
#4
liquidev
opened
4 years ago
0
Texture swizzle mask
#3
liquidev
closed
4 years ago
0
Missing texture types
#2
liquidev
opened
4 years ago
0
Instanced arrays
#1
liquidev
opened
4 years ago
1
Android
#11
UNIcodeX
opened
5 years ago
4