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littlektframework
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littlekt
A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top.
https://littlekt.com
Apache License 2.0
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Unstuck all the gamepad buttons by default when their states are null
#278
yufimtsev
opened
4 days ago
0
Fix exclusive multitouch controls to correctly track all the pointers
#277
yufimtsev
opened
4 days ago
0
Add new `Vfs` sub-types: `UrlVfs` & `LocalVfs`
#276
LeHaine
closed
3 weeks ago
0
`Vfs` doesn't allow loading of internal JAR resources
#275
LeHaine
closed
3 weeks ago
1
AssetProvider is not fully loaded while the job is active
#273
yufimtsev
opened
1 month ago
2
Allow zero volume in OpenALAudioStream
#272
yufimtsev
closed
1 month ago
0
Support objects within a Tile for Tiled maps
#271
yufimtsev
closed
1 month ago
0
Allow to toggle TiledLayer visibility
#270
yufimtsev
closed
1 month ago
0
Fix out-of-bounds for Animation frames
#269
yufimtsev
closed
1 month ago
0
Fix the problem of gamepad buttons not being able to affect axis strength in InputMapController
#268
yufimtsev
closed
1 month ago
0
math: update Rect.intersects to use the correct top & bottom rect coordinate
#267
LeHaine
closed
1 month ago
0
core: update AssetProvider to allow for prepared to be invoked multiple times
#266
LeHaine
closed
2 months ago
0
graph: fix miscalculation for Control anchor TOP_* related anchors
#265
LeHaine
closed
2 months ago
0
graph: update SceneGraph to set Node material shader & blend state
#263
LeHaine
closed
2 months ago
0
core: update TextureAtlas to flip the offsetY coord, when parsing, to be relative to the bottom of the image rather than the top
#262
LeHaine
closed
2 months ago
0
core: update SpriteBatch to ignore slice.offsetY
#261
LeHaine
closed
2 months ago
0
tiled: implement SpriteCaching for staggered & isometric maps
#260
LeHaine
closed
2 months ago
0
ldtk: update calculation & parsing of ldtk y-coordiante to be flipped and to render via translating the map height or the level height
#259
LeHaine
closed
2 months ago
0
update SpriteBatch to handle dynamic camera uniform offsets per shader and fix matrix tracking issue
#258
LeHaine
closed
2 months ago
0
core: add dynamic uniform camera handling to SpriteShader, SpriteBatchShader, and SpriteBatch
#257
LeHaine
closed
2 months ago
0
core: remove ContextExt and internal ownedContext as it's no longer needed
#256
LeHaine
closed
2 months ago
0
core: update Texture related classes to call WebGPUTexture.release() rather than destroy() to handle when the underyling buffers are destroyed
#255
LeHaine
closed
2 months ago
0
scene-graph: rework rendering & canvas coordinates calculations for CanvasLayer nodes
#254
LeHaine
closed
2 months ago
0
scene graph: rework how the root scene CanvasLayer is rendered into its own managed FBO via the SceneGraph and own batch
#253
LeHaine
closed
2 months ago
0
scene-graph: update SceneGraph to only set sceneCanvas Node spriteShader to the Batch.defaultShader, if it owns the batch, otherwise it will create a new Shader
#252
LeHaine
closed
2 months ago
0
core: update AssetProvider to handle preparing files again
#251
LeHaine
closed
2 months ago
0
Update gradle and build scripts to handle publishing new modules
#250
LeHaine
closed
2 months ago
0
Add Features and Limits to Adapter and Device
#249
LeHaine
closed
2 months ago
0
scene graph: fix setScissorRect miscalculation that resulted in an error
#248
LeHaine
closed
2 months ago
0
core: update LwjglGraphics to support Linux X11 and Wayland backends
#247
LeHaine
closed
2 months ago
0
js: remove backgroundColor from JsConfiguration
#246
LeHaine
closed
2 months ago
0
jvm: remove backgroundColor from JvmConfiguration
#245
LeHaine
closed
2 months ago
0
Replace OpenGL with WebGPU
#244
LeHaine
closed
2 months ago
0
Make tiles public
#242
ValleyDragon888
closed
5 months ago
0
Replace OpenGL with WebGPU as backend
#241
LeHaine
closed
2 months ago
2
Tilemap rendering glitching when moving camera, on FitViewport
#239
ValleyDragon888
closed
5 months ago
3
Add more collision functions to Rect()
#237
ValleyDragon888
closed
5 months ago
1
graphics: update SpriteBatch and TextureArraySpriteBatch projection matrix to assume y-down
#236
LeHaine
closed
6 months ago
0
LittleKt rendering screen upside down.
#235
ValleyDragon888
closed
6 months ago
4
gradle: update to kotlin 1.9.23 and dokka to 1.9.20
#234
LeHaine
closed
6 months ago
0
sprite batch: update default size to 1000 instead of 8191
#232
LeHaine
closed
7 months ago
0
Remove `ShaderProgram` `getAttrib()` and `getUniform()` from throwing an `IllegalStateException`
#231
LeHaine
closed
7 months ago
0
Remove `FrameBuffer` nestability due to poor performance.
#230
LeHaine
closed
7 months ago
0
Rename `FrameBuffer.ColorAttachment` to `TextureAttachment` and add depth & stencil support
#229
LeHaine
closed
7 months ago
0
Add ability to reuse `GlFrameBuffer` and optimize `FrameBuffer` to not create a `GlFrameBuffer` object per `begin()` & `end()` call
#228
LeHaine
closed
7 months ago
0
Update `FrameBuffer` to handle multiple color attachments
#227
LeHaine
closed
7 months ago
0
Update `ShaderProgram` to handle fetching all active uniforms and attribs and remove the `create(ShaderProgram)` function from `ShaderParameter`
#226
LeHaine
closed
7 months ago
0
Update `InputQueueProcessor` to clear events pool even if no `InputProcessor` exists
#225
LeHaine
closed
8 months ago
0
Update touched input to default to POINTER1 if touched pointers are empty
#224
LeHaine
closed
8 months ago
0
Update LDtk Loader to handle changes up to `1.5.3`
#223
LeHaine
closed
8 months ago
0
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