Closed mchaptel closed 8 months ago
this PR builds on the commits from PR #95
it overhauls the underwater effect to restore caustics godrays and depth fog, as well as a new water surface shader seen from below.
It also fixes some tangential bugs with the godrays.
this PR builds on the commits from PR #95
it overhauls the underwater effect to restore caustics godrays and depth fog, as well as a new water surface shader seen from below.
It also fixes some tangential bugs with the godrays.