TESReloaded is a custom made graphical extender for Bethesda games Oblivion, Fallout New Vegas and Skyrim, developped by Alenet and maintained by Llde.
It overrides the rendering pipeline to inject various effects that can be completely configured.
It relies on the script Extender of each game, such as xOBSE or xNVSE. The script extender must be installed first.
The mod supports the following effects (more to come):
Proximity shadowing.
Blood effects on the screen when hurt.
Increases brightness of lights and light blurriness.
Grain and film effects
Color fine tuning.
Dynamic depth of field based on distance.
Sun beam effects.
Screen and sound effects during low health/fatigue.
Motion blur during camera movements.
Parallax occlusion mapping to add bump effect to surfaces.
Precipitation shader that replaces vanilla rain effect.
Post process and forward shadows in exteriors during the day, and support to up to four light sources in interiors.
Increases detail contrast.
Anti Aliasing.
Snow precipitation, and white blanket effect on the surfaces.
Overhaul of the look of the water surfaces/lighting under water, caustics.
Exponential fog which adds up with depth.
Droplets appear on the screen went getting in and out of water
Water puddles appear during rainy weather.
To activate/Deactivate each effect, press O in game to bring up the menu. Navigate the menu with the arrow keys, and activate/deactivate effects and increase/decrease effect values with the numpad +/- keys.
The configuration is stored in the .dll.config
file and can be edited directly with a text editor.
To build, with Visual Studio 2019 (Community Edition) with Desktop Development librairies, Windows SDK and DirectX9 SDK installed, run the build.bat
file in command line, with the following command:
build.bat "ProjectName" "C:/DeployFolder/"
"Project Name"
can be either OblivionReloaded
or NewVegasReloaded
. /build/
folder at the root, to be copied manually.First Make sure that xOBSE/xNVSE is installed.
The files from the built folder must be then copied into the game Data folder.
To use a mod manager, create a zip with the contents of the /build/
folder and drag & drop it into the mod list.
It can be helpful to create a separate mod with only the .config
file to try different settings.
If the mod loaded properly, a message will appear at the bottom of the title screen with the version number. If not, try reinstalling directX or the directX SDK.
If you want extra control over the look of your game, use Reshade which is compatible.
Problem: Big areas covered in broken shaders results in bright blue surfaces.
Solution: Remove the TESReloaded Shaders with "SLS" in the name, as they are the source of the conflict. Only post process shadows will be working.
Problem: Crash when loading a game.
Solution: Disable "First Person Shadow" setting in Enhanced Camera .ini.
The project uses the GNU public license.
The redistribution and use of the binaries, with or without modification, are permitted and publishing binaries is allowed, but the following conditions MUST be met:
If you want to contribute, create a fork of the project, and join the discord to discuss possible developments.