Polyglot translation AI plugin allows you to translate text in multiple languages in real-time and locally on your machine. ✅ No GPU required, ✅ no cloud costs, ✅ no network and ✅ no downtime! Privacy first - all data stays on your machine.
"polyglot" is derived from the Greek words: "poly-" meaning "many"and "glōtta" (or "glōssa") meaning "tongue" or "language".
It's using the excellent CTranslate2 project from OpenNMT.
If this free plugin has been valuable to you consider adding a ⭐ to this GH repo, subscribing to my YouTube channel where I post updates, and supporting my work: https://github.com/sponsors/royshil
Watch a short tutorial on how to use and setup Polyglot on your OBS scene.
Current Features:
Roadmap:
Check out our other plugins:
Check out the latest releases for downloads and install instructions.
You need to download a CT2 model for the translation service to work.
Here are download links for models that are compatible with the plugin:
Download models options: (get e.g. model.bin
and SPM = SentencePiece Model .model
file)
The plugin was built and tested on Mac OSX (Intel & Apple silicon), Windows and Linux.
Start by cloning this repo to a directory of your choice.
Remember to sync and fetch the submodules before building, e.g.
$ git submodule sync --recursive
$ git update --init --recursive
Using the CI pipeline scripts, locally you would just call the zsh script. By default this builds a universal binary for both Intel and Apple Silicon. To build for a specific architecture please see .github/scripts/.build.zsh
for the -arch
options.
$ ./.github/scripts/build-macos -c Release
The above script should succeed and the plugin files (e.g. obs-urlsource.plugin
) will reside in the ./release/Release
folder off of the root. Copy the .plugin
file to the OBS directory e.g. ~/Library/Application Support/obs-studio/plugins
.
To get .pkg
installer file, run for example
$ ./.github/scripts/package-macos -c Release
(Note that maybe the outputs will be in the Release
folder and not the install
folder like pakage-macos
expects, so you will need to rename the folder from build_x86_64/Release
to build_x86_64/install
)
Use the CI scripts again
$ ./.github/scripts/build-linux.sh
Copy the results to the standard OBS folders on Ubuntu
$ sudo cp -R release/RelWithDebInfo/lib/* /usr/lib/x86_64-linux-gnu/
$ sudo cp -R release/RelWithDebInfo/share/* /usr/share/
Note: The official OBS plugins guide recommends adding plugins to the ~/.config/obs-studio/plugins
folder.
Use the CI scripts again, for example:
> .github/scripts/Build-Windows.ps1 -Target x64 -CMakeGenerator "Visual Studio 17 2022"
The build should exist in the ./release
folder off the root. You can manually install the files in the OBS directory.