Mouse
A Minecraft Mod that aims to improve Minecraft in tiny ways and be relatively compact.
Many ideas were originally thought of by SimplySarc: SimplySarc's Youtube Channel and other youtubers.
Planned Features
These are the currently planned features for v1.0. New features for v1.0 may be requested at this time.
- Better blocks for the End portals.
- Update End crystal texture
- Compass points towards waypoints(beds or x, z coordinates)
- Enchanted books get custom sprites depending on actual enchantment.
- Tools/Weapons/Armor get custom sprites depending on actual enchantment.
- Tools/Weapons/Armor return nuggets based on the condition of the item.
- More features for the mushroom island
- Incentivize pig farming again.(More pigs spawn per litter, maybe)
- Differentiate food with slower and faster eating times
- Spawn eggs for snow and iron golems
- Snowballs and iron ingots heal their respective golem
- Moss spreads (Mossy stone/bricks)
- Brown/Black Bears
- Bears hunt anything
- Rabbits should reproduce rapidly without help
- Skeletons should sink
- Spiders should climb sideways.
- Wither skeletons drop charred bones (potent fertilizer?)
- Animals should act like a herd(scatter and disperse)
- Swamps should have a different wood.
- Hoe should be expanded upon (Destroys leaf blocks in bulk?)
- Iron golems should spawn more often, so they can protect more villagers. (Rethink how golems appear)
- Update Minecraft AI (one block jump)
- Villager texture update(already happened, keeping it in here for completedness)
- Endermen revert to green eyes when their is no enderdragon
- Parrots produce eggs for reproduction
- Water bottles do the same effects of milk(slight cooldown, though)
- Dyeable Nametags
- Villager design update(already happened, keeping it in here for completedness)
- Swords hit through grass and flowers
- Blazes have a louder sound, proportionate with blaze sight length.
- Fireworks work with other modes of transportation
- Editable books(already happened, keeping it in here for completedness)
- Pigman jealously guard quartz
- Nether portals should be able to have irregular borders
- Sharp blocks hurt you when hit with a bare hand.
- Flowers open and close depending on time of day
- New variations of wood chests
- Mycellium should spread to other organic materials.
- Leaves display particles when beginning to decay
- Spawners should look different depending on where you find them
- Sponges should dry on their own when they are in hot areas
- Different fuels have different cook times and endurance times
- Type of fish you use should decide cat type when breeding
- Cats and Ocelots can be lured into a boat
- Tnt should spawn in mineshafts with tempting levers
- Some mobs should spawn passive
- Enchantment tables should hold onto items
- Items flash before their time is up.
- Grappling hook
- Snow golems should have random faces
- Dynamic lighting (Illumintation enchantment)
- Auto-smelt enchantment
- Item Opposite than enderpearl (chorus-pearl)
- Rotten wood (breaks if it is stood on too long, triggered with redstone)
- Slime can merge with its fellow mobs (eventually create slimeboss, drops charged slime)
- Charged Slime(Block) (bounces player around without pistons, slime killed by lightning drop it)
- Air conduit
- Beacon Updates(see Beacon Updates below)
- Block Rotater(item and redstone mechanic)
Beacon Updates
- The beacon relies more heavily on the block used
- 4 tiers: iron, gold, emerald, and diamond. The beacon has 164 points to divide, based on how many blocks of one tier make up the structure, that tier gets the same amount of points.
- Iron is offensive, gold is quality of life, emerald is environment and diamond is defensive
- Each category has tiers, the tiers you get are based on the number of points each category has
- To buy the tiers power you pay in nether stars
Environmental Powers (EMERALD Tier)
Tiers:
- Repel all weather
- Fire cannot spread
- Plant life grows slightly faster
- All animals are calm, will grow and breed slightly faster
- Monsters can only spawn in light level 4 and down
Quality of Life Improvements (GOLD Tier)
Tiers:
- Applies Speed
- Applies Jump boost
- Applies Haste
- Extension of maximum reach
Offensive (IRON Tier)
Tiers:
- Applies Strength
- Faster attack cooldown
- Allied mobs get stronger and they are not able to be killed
- Beacon becomes a sentry with a laser cannon
Defensive (DIAMOND Tier)
Tiers:
- Applies Resistance
- Shield (Arrows fail to penetrate 50% of the time, enderpearls do not penetrate)
- The shield now blocks people flying with elytra
- Mob griefing is disabled
- Intruders are given mining fatigue and can only place blocks every 5 seconds
Far off planned features
- Custom download (you can choose and configure which features you want)
Next version features(v0.2)
- Spawn eggs for snow and iron golems
- Snowballs and iron ingots heal their respective golem
- Iron golems should spawn more often, so they can protect more villagers. (Rethink how golems appear)
- Ocelots have updated behaviors(fish and hunt mechanics)
- Snow golems should have random faces
- Swamps should have a different wood.