lochnessdragon / Mouse

A Minecraft Mod that aims to improve Minecraft in tiny ways
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minecraft-mod

Mouse

MC Version Build HitCount Version Latest Commit Pull Requests Issues Repo Size Minecraft Tested

A Minecraft Mod that aims to improve Minecraft in tiny ways and be relatively compact. Many ideas were originally thought of by SimplySarc: SimplySarc's Youtube Channel and other youtubers.

Planned Features

These are the currently planned features for v1.0. New features for v1.0 may be requested at this time.

  1. Better blocks for the End portals.
  2. Update End crystal texture
  3. Compass points towards waypoints(beds or x, z coordinates)
  4. Enchanted books get custom sprites depending on actual enchantment.
  5. Tools/Weapons/Armor get custom sprites depending on actual enchantment.
  6. Tools/Weapons/Armor return nuggets based on the condition of the item.
  7. More features for the mushroom island
  8. Incentivize pig farming again.(More pigs spawn per litter, maybe)
  9. Differentiate food with slower and faster eating times
  10. Spawn eggs for snow and iron golems
  11. Snowballs and iron ingots heal their respective golem
  12. Moss spreads (Mossy stone/bricks)
  13. Brown/Black Bears
  14. Bears hunt anything
  15. Rabbits should reproduce rapidly without help
  16. Skeletons should sink
  17. Spiders should climb sideways.
  18. Wither skeletons drop charred bones (potent fertilizer?)
  19. Animals should act like a herd(scatter and disperse)
  20. Swamps should have a different wood.
  21. Hoe should be expanded upon (Destroys leaf blocks in bulk?)
  22. Iron golems should spawn more often, so they can protect more villagers. (Rethink how golems appear)
  23. Update Minecraft AI (one block jump)
  24. Villager texture update(already happened, keeping it in here for completedness)
  25. Endermen revert to green eyes when their is no enderdragon
  26. Parrots produce eggs for reproduction
  27. Water bottles do the same effects of milk(slight cooldown, though)
  28. Dyeable Nametags
  29. Villager design update(already happened, keeping it in here for completedness)
  30. Swords hit through grass and flowers
  31. Blazes have a louder sound, proportionate with blaze sight length.
  32. Fireworks work with other modes of transportation
  33. Editable books(already happened, keeping it in here for completedness)
  34. Pigman jealously guard quartz
  35. Nether portals should be able to have irregular borders
  36. Sharp blocks hurt you when hit with a bare hand.
  37. Flowers open and close depending on time of day
  38. New variations of wood chests
  39. Mycellium should spread to other organic materials.
  40. Leaves display particles when beginning to decay
  41. Spawners should look different depending on where you find them
  42. Sponges should dry on their own when they are in hot areas
  43. Different fuels have different cook times and endurance times
  44. Type of fish you use should decide cat type when breeding
  45. Cats and Ocelots can be lured into a boat
  46. Tnt should spawn in mineshafts with tempting levers
  47. Some mobs should spawn passive
  48. Enchantment tables should hold onto items
  49. Items flash before their time is up.
  50. Grappling hook
  51. Snow golems should have random faces
  52. Dynamic lighting (Illumintation enchantment)
  53. Auto-smelt enchantment
  54. Item Opposite than enderpearl (chorus-pearl)
  55. Rotten wood (breaks if it is stood on too long, triggered with redstone)
  56. Slime can merge with its fellow mobs (eventually create slimeboss, drops charged slime)
  57. Charged Slime(Block) (bounces player around without pistons, slime killed by lightning drop it)
  58. Air conduit
  59. Beacon Updates(see Beacon Updates below)
  60. Block Rotater(item and redstone mechanic)

Beacon Updates

Far off planned features

Next version features(v0.2)

  1. Spawn eggs for snow and iron golems
  2. Snowballs and iron ingots heal their respective golem
  3. Iron golems should spawn more often, so they can protect more villagers. (Rethink how golems appear)
  4. Ocelots have updated behaviors(fish and hunt mechanics)
  5. Snow golems should have random faces
  6. Swamps should have a different wood.