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lolney
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bottleneck
Multiplayer base defense game with scripting-based problem solving
https://www.bottleneck.world/
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Player numbers can go above 2
#109
lolney
closed
5 years ago
0
Request/response sub-protocol for websockets
#108
lolney
closed
5 years ago
0
Shadow object sometimes doesn't appear when placing offenses
#107
lolney
closed
5 years ago
0
Can counter defenses that have already been countered
#106
lolney
closed
5 years ago
0
Make your defenses permeable to you and your own bots
#105
lolney
opened
6 years ago
0
Landing page
#104
lolney
opened
6 years ago
0
Sync problems
#103
lolney
closed
6 years ago
0
Playtesting
#102
lolney
closed
6 years ago
0
withSocket listeners not being properly removed
#101
lolney
closed
6 years ago
0
Create separate testing config
#100
lolney
opened
6 years ago
0
Defences tool tips
#99
lolney
closed
5 years ago
0
Handle adding bridges to the middle
#98
lolney
closed
6 years ago
0
Handle shutdown if all players leave, or if game is won
#97
lolney
closed
6 years ago
1
Handle reconnection
#96
lolney
closed
5 years ago
0
Winning screen
#95
lolney
closed
6 years ago
0
Add indicator when bot is stuck
#94
lolney
closed
5 years ago
0
Collection bots stop animating shortly after creation
#93
lolney
closed
5 years ago
0
Assault creep front-end
#92
lolney
closed
6 years ago
0
Better indicator that you can't buy a siege item when you don't have enough resources
#91
lolney
closed
5 years ago
0
Integrate Flow in views.js and where socket io is handled
#90
lolney
closed
6 years ago
0
Snap siege items to grid when placing
#89
lolney
closed
6 years ago
0
Limit placement of siege items to non-colliding tiles
#88
lolney
opened
6 years ago
0
Water effects
#87
lolney
closed
6 years ago
0
Handle offensive siegeItems
#86
lolney
closed
6 years ago
0
Assault creeps
#85
lolney
closed
6 years ago
0
Game instances
#84
lolney
closed
6 years ago
0
Consider a framework for adding a variety of procedurally-generated questions
#83
lolney
opened
6 years ago
0
Mode select screen
#82
lolney
closed
5 years ago
0
Matchmaking screen
#81
lolney
closed
5 years ago
0
Consider switching from websockets to HTTP for most purposes
#80
lolney
closed
6 years ago
0
Consider a Redux-like architecture with global state
#79
lolney
closed
6 years ago
0
Subtract resources from balance when placing
#78
lolney
closed
6 years ago
0
Reduce string literals
#77
lolney
closed
5 years ago
0
Investigate whether images are being updated more often than necessary (in ImageProblem)
#76
lolney
opened
6 years ago
0
Improve collision detection/draw performance
#75
lolney
closed
6 years ago
0
Add indicator for number of active bots
#74
lolney
closed
5 years ago
0
Config files for game data
#73
lolney
opened
6 years ago
0
End-to-end testing
#72
lolney
closed
5 years ago
0
With interpolate strategy, resource doesn't appear collected until reload
#71
lolney
closed
6 years ago
0
Occasional 'end tile is unreachable' errors
#70
lolney
closed
6 years ago
0
Make sync of player character one-sided
#69
lolney
opened
6 years ago
1
Server-side error handling
#68
lolney
closed
5 years ago
0
Janky movement in production
#67
lolney
closed
6 years ago
0
bot doesn't mark resource as collected
#66
lolney
closed
6 years ago
0
bot visits resource multiple times
#65
lolney
closed
6 years ago
0
Resources can spawn underneath walls
#64
lolney
closed
6 years ago
0
Loading screens
#63
lolney
closed
6 years ago
0
Connection issue: no authentication when reconnecting on server restart
#62
lolney
closed
5 years ago
0
Handle slowing
#61
lolney
closed
6 years ago
0
Gaps in walls
#60
lolney
closed
6 years ago
0
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