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lolney
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bottleneck
Multiplayer base defense game with scripting-based problem solving
https://www.bottleneck.world/
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Slowing or blocking defences are functional
#59
lolney
closed
6 years ago
0
Pathfinding: Take size of bots into account
#58
lolney
closed
6 years ago
0
Handle multiple bots
#57
lolney
closed
6 years ago
0
Defences assets
#56
lolney
closed
6 years ago
0
Tracking issue: Persistent 2-player games
#55
lolney
closed
5 years ago
0
Integrate main menu into windows system
#54
lolney
closed
6 years ago
0
After opening and closing Solution History from the main menu, button remains selected and can't reopen window
#53
lolney
closed
6 years ago
0
After reloading, objects whose problems have been sized are not colored properly
#52
lolney
closed
6 years ago
0
Add separate config for assets
#51
lolney
opened
6 years ago
0
Window for the same problem opens multiple times
#50
lolney
closed
6 years ago
0
Tutorial
#49
lolney
closed
5 years ago
0
Bots
#48
lolney
closed
6 years ago
0
Pathfinding
#47
lolney
closed
6 years ago
0
Wall assets
#46
lolney
closed
6 years ago
0
Add animations
#45
lolney
opened
6 years ago
0
Properly handle adding multiple siege item types to the game
#44
lolney
closed
6 years ago
0
Add walls that prevent collision
#43
lolney
closed
6 years ago
0
Anti-cheating measures
#42
lolney
opened
6 years ago
0
Show loading state for async buttons
#41
lolney
opened
6 years ago
0
Buttons in HUD, SelectMenu are selected until clicking away
#40
lolney
closed
6 years ago
0
Clean up/unify styling
#39
lolney
closed
6 years ago
0
Server-side solution checking
#38
lolney
opened
6 years ago
0
Distinguish between 'player' and 'user'
#37
lolney
closed
6 years ago
0
Tie each problem to multiple resources
#36
lolney
closed
6 years ago
0
Map generation
#35
lolney
closed
6 years ago
0
Create distinct classes for defences, resources, and static obstacles
#34
lolney
closed
6 years ago
0
Defences browser
#33
lolney
closed
6 years ago
0
Windowing system
#32
lolney
closed
6 years ago
0
Click-and-drag sprites into game
#31
lolney
closed
6 years ago
0
Problem solving end-to-end flow
#30
lolney
closed
6 years ago
0
'Uncaught TypeError: Object.keys(...)[Symbol.iterator] is not a function' in KeyBoardControls.js
#29
lolney
closed
6 years ago
0
Solved problem history
#28
lolney
closed
6 years ago
0
Matchmaking
#27
lolney
closed
6 years ago
0
In-world defences
#26
lolney
closed
6 years ago
0
Improve handling of large numbers of static objects
#25
lolney
closed
6 years ago
0
Different image problems
#24
lolney
closed
6 years ago
0
Rock and tree animation
#23
lolney
closed
6 years ago
0
Splash/Login Screen
#22
lolney
closed
5 years ago
0
Graceful connection/disconnection handling
#21
lolney
closed
6 years ago
0
HUD with resource counts
#20
lolney
closed
6 years ago
0
Resources backend
#19
lolney
closed
6 years ago
0
Refactor problem components to account for different problems
#18
lolney
closed
6 years ago
0
Setup Storybook visual testing
#17
lolney
closed
6 years ago
0
Fuzzy image matching
#16
lolney
opened
6 years ago
0
Maze problems
#15
lolney
opened
6 years ago
0
Binary tree problems
#14
lolney
closed
6 years ago
0
Calling setState in app.jsx causes weird behavior in editor
#13
lolney
closed
6 years ago
0
More problems
#12
lolney
opened
6 years ago
0
Marketplace UI
#11
lolney
closed
6 years ago
0
ImageProblems retrieved from db
#10
lolney
closed
6 years ago
0
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