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PureScript
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
MIT License
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有没有什么交流群
#19
cjppktc123
opened
2 years ago
0
请问支持Unity的版本有哪些呢?
#18
Think-Jumper
opened
2 years ago
1
class的field不会导出在wrapper class中,如果这个field在mono内被引用,导出和构建过程不会有问题,但是运行之后才发现crash
#17
floatyears
opened
2 years ago
0
如果classA继承自System及其子命名空间下的classB,那么classA无法继承自WObject,不能导出为wrapper class
#16
floatyears
opened
2 years ago
0
在生成UnityBind时对generic delegate parameter进行UnBox没有展开非泛型的参数类型
#15
floatyears
opened
2 years ago
0
class内定义的delegate如果作为此class的构造函数的参数传入,会导致生成的UnityBind有语法错误,并且wrapper class的处理也有误
#14
floatyears
opened
2 years ago
0
MonoPInvokeCallbackAttribute会被strip
#13
floatyears
opened
2 years ago
0
fix mono_gc_init_finalizer_thread on iOS
#12
viocyan
closed
2 years ago
1
windows环境下支持显示正确的中文信息
#11
kkvskkkk
closed
2 years ago
0
新功能沟通
#10
loongly
opened
2 years ago
5
update version 0.2
#9
loongly
closed
2 years ago
0
Dev1 merge to master
#8
loongly
closed
2 years ago
0
merge Dev1
#7
loongly
closed
2 years ago
0
merge dev
#6
loongly
closed
2 years ago
0
两处拼写bug修复,MethodResolver增加op_GreaterThanOrEqual\op_LessThanOrEqual符号导出
#5
viocyan
closed
3 years ago
0
unity2019导出了Baselib,用到了System.UIntPtr类型对应c++的size_t
#4
quicklyslow
closed
3 years ago
0
Google Play现在强制要求arm64,必须IL2CPP了
#3
Malonrio
opened
3 years ago
2
windows平台跑Demo的时候会出问题
#2
quicklyslow
closed
3 years ago
3
vs的工程配置里面有本地路径,修改为依赖环境变量
#1
quicklyslow
closed
3 years ago
0