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lordhaywire
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2D-4X
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Maybe we don't do the hiring status, instead we just do producing.
#597
lordhaywire
closed
1 month ago
1
For some reason people can work at the converted warehouse.
#596
lordhaywire
closed
2 weeks ago
0
Match progress bar in county improvement to research for research office.
#595
lordhaywire
closed
3 weeks ago
0
Make it so that the warehouse actually does something.
#594
lordhaywire
closed
2 weeks ago
0
When your mouse is on the scroll bar of the event log and you scroll the map scrolls in and out.
#593
lordhaywire
opened
1 month ago
0
Under construction county improvements need to be at the top of the current county improvements container
#592
lordhaywire
closed
2 weeks ago
0
Have county scavangable resources deteriorate over time. They would start with a much larger number and slowly go down and the player would need to scavenge them before they are all gone.
#591
lordhaywire
opened
1 month ago
0
County Improvement output could take more then 1 day.
#590
lordhaywire
closed
2 days ago
0
Remove Improvement
#589
lordhaywire
closed
2 weeks ago
1
Test that checking and charging for county improvement is working.
#588
lordhaywire
closed
2 weeks ago
0
Redo the County Improvement Data cost dictionaries with enums.
#587
lordhaywire
closed
2 weeks ago
1
Description needs to be higher in its box.
#586
lordhaywire
closed
1 month ago
0
Fix Theme so panel container shows.
#585
lordhaywire
closed
1 month ago
1
Minus and plus buttons need a min size.
#584
lordhaywire
closed
1 month ago
0
County Improvement Button - Create individual issues for the things that aren't done instead of having this huge issue.
#583
lordhaywire
closed
2 weeks ago
0
Pick between inputs such as Wood and Remnants
#582
lordhaywire
opened
1 month ago
0
Outputs
#581
lordhaywire
closed
1 month ago
0
Inputs number to get outputs
#580
lordhaywire
closed
1 month ago
0
As Needed Button - Make sure it has a tooltip too.
#579
lordhaywire
opened
1 month ago
0
Create translation for a key, such as ?
#578
lordhaywire
opened
1 month ago
0
Delete the AllText file, so we are forced to translate all of that.
#577
lordhaywire
closed
1 month ago
0
Make sure the population will research higher tiers and research them second.
#576
lordhaywire
closed
1 month ago
0
Add prerequisites to UIResearchItemButton
#575
lordhaywire
closed
1 month ago
0
Start tooltiping
#574
lordhaywire
opened
2 months ago
0
Leader should be able to work with the population to get them to remove negative perks, or add perks, such as the perk unhelpful.
#573
lordhaywire
opened
2 months ago
0
In the research description panel, three labels need to be translated.
#572
lordhaywire
closed
2 months ago
0
Population description panel needs new skill.
#571
lordhaywire
closed
2 months ago
0
Add Equipment to Top Bar.
#570
lordhaywire
closed
1 month ago
0
Add prerequisites to research to Research Description Panel
#569
lordhaywire
closed
1 month ago
1
Resource Data - We need failure rate.
#568
lordhaywire
closed
1 month ago
0
County resource - Scouting Equipment
#567
lordhaywire
closed
1 month ago
0
New Skill - Production of goods
#566
lordhaywire
closed
2 months ago
0
Add a faction panel for the player.
#565
lordhaywire
opened
2 months ago
0
Hero inventory
#564
lordhaywire
opened
2 months ago
0
Hero henchmen/army.
#563
lordhaywire
opened
2 months ago
0
Unspawn a hero.
#562
lordhaywire
opened
2 months ago
0
Make the leader of the faction have personality such as Builder, Researcher, Aggressor and use dependancy injection to make that happen. I think it is dependancy injection.
#561
lordhaywire
opened
2 months ago
0
Assign jobs randomly to the population. Instead of just going down the list. This way the top people won't always be doing all the work.
#560
lordhaywire
opened
2 months ago
0
Under construction list isn't alphabetized.
#559
lordhaywire
closed
1 month ago
0
Make scrolling work on event log.
#558
lordhaywire
closed
2 months ago
0
Move the population constructing county improvements above working, otherwise they won't ever build anything.
#557
lordhaywire
closed
2 months ago
0
Make sure the event log isn't save events past 13.
#556
lordhaywire
closed
2 months ago
0
Number of workers and builders isn't showing correctly on the county improvements control.
#555
lordhaywire
closed
2 months ago
0
Move the allCountyImprovement list from countyData to factionData. This list will be a list of all county improvements that can be built.
#554
lordhaywire
closed
2 months ago
0
Make a method that checks if a factionData is the playerFactionData instead of just having an if statement everywhere.
#553
lordhaywire
opened
2 months ago
0
The event log needs the scroll bar on it to be at the bottom.
#552
lordhaywire
opened
2 months ago
0
Currently the population goes down the list of researchable research and researches the first one. It would be better if they researched a random research in that tier.
#551
lordhaywire
opened
2 months ago
0
Research is still happening by the population even when a research is completed.
#550
lordhaywire
closed
2 months ago
0
Get rid of the factionDatas array in Globals and just use the factionsParent.GetChild().
#549
lordhaywire
opened
2 months ago
0
Make the research panel cover the top bar, or make the time buttons disabled or something
#548
lordhaywire
opened
2 months ago
0
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