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lowenware
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dotrix
A 3D Engine written in Rust
MIT License
287
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(Question) When you plan to enable the examples in the Cargo.toml ?
#191
hardBSDk
closed
1 month ago
1
Switch to Vulkan
#190
Lowentwickler
opened
2 months ago
0
Postprocessing
#189
Lowentwickler
opened
1 year ago
0
Extend UI
#188
Lowentwickler
closed
9 months ago
0
Add camera control
#187
Lowentwickler
closed
1 year ago
0
Core module refactoring
#186
Lowentwickler
closed
1 year ago
0
Add overlay and basic UI
#185
Lowentwickler
closed
1 year ago
0
Add input crate and mappings with winit
#184
Lowentwickler
closed
1 year ago
0
Add assets loading from gltf files
#183
Lowentwickler
closed
1 year ago
0
Add shadows support
#182
Lowentwickler
closed
1 year ago
0
Enable depth buffer and antialiasing
#181
Lowentwickler
closed
1 year ago
0
Update TODO list
#180
Lowentwickler
closed
1 year ago
0
Add camera support
#179
Lowentwickler
closed
1 year ago
0
Add basic light support to GPU driven PBR rendering
#178
Lowentwickler
closed
1 year ago
0
`cargo run editor` failed
#177
dmitrykolesnikovich
closed
1 year ago
5
Draft: Dotrix 0.6
#176
Lowentwickler
closed
1 year ago
0
Draft: Add parameters field to Application structure (#172)
#173
ZKpot
closed
1 year ago
0
Add optional FPS limitation
#172
ZKpot
opened
2 years ago
0
Traited Render System and Reload tracking
#171
QuantumEntangledAndy
opened
2 years ago
2
Seperate shader
#170
QuantumEntangledAndy
opened
2 years ago
1
Remove shaderc dependency
#169
Lowentwickler
closed
2 years ago
0
Feat/arbitrary assets
#168
QuantumEntangledAndy
closed
2 years ago
5
Helper for writing gpu data
#167
QuantumEntangledAndy
opened
2 years ago
1
Shadows
#166
Lowentwickler
opened
2 years ago
0
Linked Entities
#165
Lowentwickler
opened
2 years ago
0
Hybrid skeletal animation
#164
Lowentwickler
opened
2 years ago
2
New assets types
#163
Lowentwickler
opened
2 years ago
0
Assets hot reloading
#162
Lowentwickler
opened
2 years ago
1
Draft: Global Refactoring
#161
Lowentwickler
closed
2 years ago
1
Feature Request: One time, excecute on next frame
#160
QuantumEntangledAndy
opened
2 years ago
1
Feat/texture updates
#159
QuantumEntangledAndy
closed
2 years ago
1
fixes/Lighting refractor
#158
QuantumEntangledAndy
closed
2 years ago
4
Window resizing and new run level
#157
Lowentwickler
closed
2 years ago
0
Return possibility to access to raw value of Id
#156
Lowentwickler
closed
2 years ago
1
Add get_raw_id method to dotrix::Id
#155
ZKpot
closed
2 years ago
0
Add `World::clear` and `World::reset` methods
#154
Lowentwickler
closed
2 years ago
0
Rolling updates from development process
#153
Lowentwickler
closed
2 years ago
0
Voxels and SDF
#152
QuantumEntangledAndy
opened
2 years ago
21
Draft: Engine tweaks from user experience
#151
Lowentwickler
closed
2 years ago
0
Add method to query components for specific entity
#150
Lowentwickler
closed
2 years ago
0
Extend prelude with Id and Color
#149
Lowentwickler
closed
2 years ago
0
Add wgpu re-export to renderer module
#148
Lowentwickler
closed
2 years ago
0
Draft: Add new buffer implementation
#147
Lowentwickler
closed
2 years ago
9
Add a property to control assets root directory
#146
Lowentwickler
closed
2 years ago
1
added assets loader fallback logic
#145
russellwmy
closed
2 years ago
1
Fix default ambient occulsion
#143
Lowentwickler
closed
2 years ago
0
In animation example ambient light settings don't impact the scene
#142
ZKpot
closed
2 years ago
0
Add storage texture bindings
#141
QuantumEntangledAndy
closed
2 years ago
2
Fix ProjView matrix loading system run level
#140
Lowentwickler
closed
2 years ago
15
Force wgpu to use High Performance GPU
#139
Xaniaro
closed
2 years ago
2
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