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lowenware
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dotrix
A 3D engine with ECS and Vulkan renderer for Rust developers
https://dotrix.rs
MIT License
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Scene | GLTF with animations and skin
#196
voxelias
opened
1 month ago
0
Scene | Assets pre-loading
#195
voxelias
opened
1 month ago
0
States | Assets loading with states management
#194
voxelias
opened
1 month ago
0
Scene | Simple light
#193
voxelias
closed
1 month ago
0
Add diffuse light calculation in shader
#192
voxelias
closed
1 month ago
0
(Question) When you plan to enable the examples in the Cargo.toml ?
#191
hardBSDk
closed
3 months ago
1
Switch to Vulkan
#190
voxelias
closed
1 month ago
0
Postprocessing
#189
voxelias
opened
1 year ago
0
Extend UI
#188
voxelias
closed
11 months ago
0
Add camera control
#187
voxelias
closed
1 year ago
0
Core module refactoring
#186
voxelias
closed
1 year ago
0
Add overlay and basic UI
#185
voxelias
closed
1 year ago
0
Add input crate and mappings with winit
#184
voxelias
closed
1 year ago
0
Add assets loading from gltf files
#183
voxelias
closed
1 year ago
0
Add shadows support
#182
voxelias
closed
1 year ago
0
Enable depth buffer and antialiasing
#181
voxelias
closed
1 year ago
0
Update TODO list
#180
voxelias
closed
1 year ago
0
Add camera support
#179
voxelias
closed
1 year ago
0
Add basic light support to GPU driven PBR rendering
#178
voxelias
closed
1 year ago
0
`cargo run editor` failed
#177
dmitrykolesnikovich
closed
1 year ago
5
Draft: Dotrix 0.6
#176
voxelias
closed
1 year ago
0
Draft: Add parameters field to Application structure (#172)
#173
ZKpot
closed
1 year ago
0
Add optional FPS limitation
#172
ZKpot
opened
2 years ago
0
Traited Render System and Reload tracking
#171
QuantumEntangledAndy
closed
1 month ago
2
Seperate shader
#170
QuantumEntangledAndy
closed
1 month ago
1
Remove shaderc dependency
#169
voxelias
closed
2 years ago
0
Feat/arbitrary assets
#168
QuantumEntangledAndy
closed
2 years ago
5
Helper for writing gpu data
#167
QuantumEntangledAndy
opened
2 years ago
1
Shadows
#166
voxelias
opened
2 years ago
0
Linked Entities
#165
voxelias
opened
2 years ago
0
Hybrid skeletal animation
#164
voxelias
opened
2 years ago
2
New assets types
#163
voxelias
opened
2 years ago
0
Assets hot reloading
#162
voxelias
opened
2 years ago
1
Draft: Global Refactoring
#161
voxelias
closed
2 years ago
1
Feature Request: One time, excecute on next frame
#160
QuantumEntangledAndy
opened
2 years ago
1
Feat/texture updates
#159
QuantumEntangledAndy
closed
2 years ago
1
fixes/Lighting refractor
#158
QuantumEntangledAndy
closed
2 years ago
4
Window resizing and new run level
#157
voxelias
closed
2 years ago
0
Return possibility to access to raw value of Id
#156
voxelias
closed
2 years ago
1
Add get_raw_id method to dotrix::Id
#155
ZKpot
closed
2 years ago
0
Add `World::clear` and `World::reset` methods
#154
voxelias
closed
2 years ago
0
Rolling updates from development process
#153
voxelias
closed
2 years ago
0
Voxels and SDF
#152
QuantumEntangledAndy
closed
1 month ago
21
Draft: Engine tweaks from user experience
#151
voxelias
closed
2 years ago
0
Add method to query components for specific entity
#150
voxelias
closed
2 years ago
0
Extend prelude with Id and Color
#149
voxelias
closed
2 years ago
0
Add wgpu re-export to renderer module
#148
voxelias
closed
2 years ago
0
Draft: Add new buffer implementation
#147
voxelias
closed
2 years ago
9
Add a property to control assets root directory
#146
voxelias
closed
2 years ago
1
added assets loader fallback logic
#145
russellwmy
closed
2 years ago
1
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