This will require getting skeletons and animations loading correctly, but the loader should expose the bones where weapons can be equipped (ie hips, hands, back).
var loader = new THREE.TGXLoader();
loader.load({
attachments: [
{itemHash: 1274330687, node: 'left_hand'}
]
});
This will require getting skeletons and animations loading correctly, but the loader should expose the bones where weapons can be equipped (ie hips, hands, back).