http://www.ltestudios.com
First of all thanks for downloading and using LTE Game Engine 2.2 SDK version, this engine is based on Irrlicht 1.0 and almost all of Irrlicht functions are supported here.
In this archive you will find the documentation in chm format for the online html-style documentation go to
http://www.ltestudios.com/3d/docs
To access the svn:
svn://svn.ltestudios.com/engine
or
To request an account with read-write access for the svn send an email to < haxormail@gmail.com >.
===========================================================================
To use the LTE Game Engine you must have Toolchains installed, if you are running under win32 you can find the downloadable compiled version here:
http://xorloser.com/PS2DevWin32.zip
PSPGL is included in this archive, you need to use this version of PSPGL because i've fixed some bugs in it, unfortunately i've lost engine pspgl source code.
===========================================================================
This engine has no limitations except of hardware limitations, you have to remember that you are programming on PSP and it has got only 24MB of free memory for homebrews. So, if I can give you some suggestions use mipmapped textures, don't use meshes that has got 30000 vertices, etc..
===========================================================================
Just run the Makefile contained in the same directory of this file, and include files and libraries will be installed in your computer.
You can find documented examples in this archive that will explain you the basic of this engine. For any question please go to the LTE Game Engine forum at:
http://www.ltestudios.com/forum
To run examples you have to extract the media.zip in your ms0:/ folder, just compile the example doing 'make' or 'make kxploit'.
===========================================================================
LTE Game Engine Source Code is released under the GNU Lesser General Public License, for further information ead license.txt