Closed jdevnull closed 1 year ago
Two more small fixes:
Adept rapid healing was truncating for odd ratings /2. Fixed by changing order of operations.
There was a report of a morted mob being able to flee. Fixed by having do_flee also check entity's position. In the event that it ever happens, this fix will also prevent sitting, resting, lying, sleeping, stunned, or dead entities from fleeing.
Looks good, thanks!
Previously, detox identified the presence of drugs through the drugs' power attribute. Using a bool instead lets detox apply to drugs with 0 power.