luciensadi / AwakeMUD

The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
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Make drug guided withdrawal TN easier instead of harder #699

Closed jdevnull closed 1 year ago

jdevnull commented 1 year ago

Given the treatment cost and increased time to withdrawal, I believe the TN(s) should be easier instead of harder than a forced withdrawal.

luciensadi commented 1 year ago

I see the bug here, but I'm not sure if it's supposed to be that you take an additional penalty without the chems, or get a penalty deduction with them-- if drug TN is 5 and you have chems, is it supposed to be 4, or is it supposed to be 6 without chems? Will have to check the book and understand the original intent here before we commit the change.

luciensadi commented 1 year ago

Alright, got this figured out: The book gives you a TN penalty when first starting guided withdrawal (you have to force yourself to start kicking the habit), which is reflected here. I'll add some code to give a TN bonus for subsequent checks using chems to balance this out.

luciensadi commented 1 year ago

Modified behavior to reflect above!