luciensadi / AwakeMUD

The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
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Fix adept/spell reaction/initiative compatibility #715

Closed jdevnull closed 11 months ago

jdevnull commented 11 months ago

Missed a rule in the previous PR: the adept improved reflexes power doesn't stack with other magical increases to reaction/initiative. This PR interprets that as letting the character have whichever bonus is higher for reaction and initiative independently, e.g. if an adept has the increase reflexes +3 spell cast on them (+3d6 init) and then activates adept improved reflexes 2 (+4 rea +2d6 init), then their total bonuses are +4 rea +3d6 init.

luciensadi commented 11 months ago

Just realized I forgot to comment-- thanks for the fix!