luciensadi / AwakeMUD

The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
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Attempting to make autokill toggle more consistent (fingers crossed) #738

Closed inb4jex closed 3 months ago

inb4jex commented 3 months ago

All I've done so far is change the value that GET_PHYSICAL(victim) checks against from 0 to 1 to hopefully address a single deadly wound (that morts a mob) not properly triggering stop_fighting(ch).

I do kind of want to explore the necessity of (GET_MENTAL(victim) < 100 but I haven't quite figured out what the implications of changing/removing that would be.

luciensadi commented 3 months ago

Looks good to me, thanks!