All I've done so far is change the value that GET_PHYSICAL(victim) checks against from 0 to 1 to hopefully address a single deadly wound (that morts a mob) not properly triggering stop_fighting(ch).
I do kind of want to explore the necessity of (GET_MENTAL(victim) < 100 but I haven't quite figured out what the implications of changing/removing that would be.
All I've done so far is change the value that
GET_PHYSICAL(victim)
checks against from 0 to 1 to hopefully address a single deadly wound (that morts a mob) not properly triggeringstop_fighting(ch)
.I do kind of want to explore the necessity of
(GET_MENTAL(victim) < 100
but I haven't quite figured out what the implications of changing/removing that would be.