luciensadi / AwakeMUD

The Community Edition fork of the 'Awakened Worlds' Shadowrun 3 MUD codebase.
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Magical shenanigans #742

Closed jdevnull closed 2 months ago

jdevnull commented 2 months ago
  1. Spider totem penalty for outdoor magics should be +2, per MitS pg 157.
  2. Add dice from spell defense foci to invisibility resistance tests. If spell pool allocated to spell defense / reflect apply, then an activated spell defense foci should also apply.
  3. Fix the logic to enable dropping conjuring libraries at power sites. Casting buffs at a power site doesn't result in an unusual increase in successes, so conjuring there should be fine.
  4. Remove auto-extraction of elementals/spirits when using their last service. Instead of adding exceptions for all the sustained nature spirit powers, easier to just require manual dismissal once services have been expended.

This addresses the following: https://discord.com/channels/564618629467996170/788953927269613608/1241234594850930830 https://discord.com/channels/564618629467996170/1224099384527032431 https://discord.com/channels/564618629467996170/1241603104659603520

jdevnull commented 2 months ago
  1. Allow heal spells to be cast more than once, so long as the target is still mortally wounded. This house rule would be similar to part of how biotech first aid was house ruled and allows the heal spell to be reasonable for player docwagon rescues.

Addresses: https://discord.com/channels/564618629467996170/788953927269613608/1244026373744496661

luciensadi commented 2 months ago

LGTM, thanks!