lucky-wolf / BSOTS

GNU General Public License v3.0
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Bastard Sword of the Stars

Major Rules Changes

The technology tree

Is completely reorganized to make it more interesting and add new technologies and options to the game.

Weapon changes

CnC

Is completely revamped.

Ships

Are tougher.

Armor

Shields

There are two lines of shields plus the hemispherical shields:

Cloaking

General

Orbital bombardment

Is majorly nerfed.

Planetary Invasion

Plays a more core role in conquest due to the nerfed bombardment, essentially, invasion is more efficient in many cases.

Orbital Stations

Are somewhat cheaper, require less maintenance, and are available earlier in the game.

World Growth & Colonization

Artificial Intelligence

Drones

There are two additional types of drones:

Flag Ships

You can build multiple flag ships once you've research Flag Command

Trade

Racial Affinity

Configuration Options

I have included a couple of alternate game options (these are under TechTree folder):

  1. MasterTechList.tech (also in MasterMasterTechList.tech)
    • This is the standard tech tree starting in the fission age.
  2. MasterTechList (100% Chances).tech
    • This is the same tech tree, but every race can research all possible technologies (as if you rolled every possible tech you could).
    • Cost is normal, so you still start in the fission age as normal.
  3. MasterTechList (All Tech).tech
    • This is really for debugging purposes: you start with every tech already researched.
  4. MasterTechList (End Game).tech
    • Similar to all tech - it's as if you researched all tech available to you (but normal chances for any given tech).
  5. MasterTechList (Fusion Age).tech
    • This gets you started as if you'd just researched Fusion power.
    • You start with any fission age technology that you rolled (normal chances).
    • This is a great "get the game rolling faster" option if you give everyone say 5 worlds to start with and maybe 2-5m cash.
  6. In order to use an alternate tech file - you just need to backup your current one, and then copy the contents of the one you want into MasterTechList.tech
  7. To restore to the standard BSOTS tech tree, either use your backup, or copy the contents of "MasterMasterTechList.tech" to "MasterTechList.tech"

Warn:

Do not change your tech file during a game.

Make sure you stick with the same one for the duration of a game.

If you really want to switch around, make sure you have the correct file installed as "MasterTechList.tech" when you load and play any specific game (same one you used to create the game with). If you switch them up, your game will become very odd, and you may crash the game.

Credits

Mordachai - The core design, coordination, and bulk of data file changes (aka Alpha Centauri). Warcat - 3D modelling of tech tree, ship sections, and some turrets; plus ideas and help & feedback throughout this process! Foraven (Rayp) - FRB Mod - Inspiration, balance, ideas, and AI generated ship-names. R2dical - Hi-res Planets, Skybox, and Nebula effects; plus his AI thread in forums on AI modding. BlueInstinct - Combined Mod - GUI face lift ideas & art (might integrate more later!) Okim - ACM Mod - Some 3D turret models, artwork, and general ideas & proof of concept. Eleahen - Custom maps I love to play on! pRev - Ultimate Starnames collection. Valerian - Non-flashing note indicators. Drages - Icon art & ideas.