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lukas-kirschner
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Exodus
A turn-based 2D Platformer. Re-Implementation of the Classic EPOC32 Space Exodus Game by David Sansome
MIT License
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Upgrade to Bevy 0.14
#116
lukas-kirschner
opened
1 month ago
0
98 UI improvements
#115
lukas-kirschner
closed
5 months ago
1
Implement default spawn point for map editor presets that actually places the player on an AIR tile as default
#114
lukas-kirschner
opened
5 months ago
0
Implemented Cobblestone Roof Tiles
#113
lukas-kirschner
closed
5 months ago
1
Implemented Delete map dialog
#112
lukas-kirschner
closed
5 months ago
1
Implemented Create New Map Feature with different generators, fixed UI bugs, generalized Dialogs, improved Code QUality, upgraded Dependencies
#111
lukas-kirschner
closed
5 months ago
1
Started to implement Antarctica Textures, still WIP
#110
lukas-kirschner
closed
6 months ago
1
Implement decorative diagonal roof tiles
#109
lukas-kirschner
closed
5 months ago
0
107 upgrade to bevy 013
#108
lukas-kirschner
closed
6 months ago
1
Upgrade to Bevy 0.13
#107
lukas-kirschner
closed
6 months ago
0
Implement "Medieval"-Themed Texture Pack
#106
lukas-kirschner
opened
9 months ago
0
Implement "Antarctica"-themed texture pack with penguin as player
#105
lukas-kirschner
closed
6 months ago
0
Implemented System Fonts, better Config Screen UI, several campaign maps and teleporters
#104
lukas-kirschner
closed
9 months ago
1
Implement Teleporters
#103
lukas-kirschner
closed
9 months ago
3
Implement Whiskey Tile and Drunkenness or think of something different
#102
lukas-kirschner
opened
9 months ago
2
Implement Vending Machines and Star Crystals
#101
lukas-kirschner
opened
9 months ago
6
Add Lifes and collectable lifes to the game, or replace the feature with something different on original campaign maps
#100
lukas-kirschner
opened
9 months ago
1
Implement "Nuclear Bomb" quest marker similar to original game, or replace with something different
#99
lukas-kirschner
opened
9 months ago
2
Implement alternating colors for grid in Map Selection Screen
#98
lukas-kirschner
closed
5 months ago
0
Load fonts at runtime from system fonts to debloat executable and stick to system theme
#97
lukas-kirschner
closed
5 months ago
0
Upgraded Bevy to 0.12
#96
lukas-kirschner
closed
10 months ago
1
UI rework
#95
lukas-kirschner
closed
10 months ago
1
Key used animation
#94
lukas-kirschner
closed
10 months ago
1
Implemented Map Texture Pack Settings
#93
lukas-kirschner
closed
10 months ago
1
Implemented missing spike tiles, implemented trap door ladders, continued Classic Textures, fixed some textures, implemented more Tutorial Levels
#92
lukas-kirschner
closed
10 months ago
1
Upgrade to Bevy 0.12
#91
lukas-kirschner
closed
10 months ago
0
Implemented common animation plugin for all player and collectible animations. Fixed bugs in Player Spawn Placement and Campaign Launch
#90
lukas-kirschner
closed
10 months ago
1
Implemented Campaign Mode and several improvements and bug fixes
#89
lukas-kirschner
closed
10 months ago
2
Implement Map Texture Pack Settings
#88
lukas-kirschner
closed
10 months ago
0
Upgrade bevy_egui
#87
lukas-kirschner
closed
10 months ago
0
Pressing Enter sometimes does not launch the map in Campaign Mode
#86
lukas-kirschner
closed
10 months ago
0
Despawn all player effects on map launch
#85
lukas-kirschner
closed
10 months ago
0
Previous player spawns are not deleted from map when placing a player spawn
#84
lukas-kirschner
closed
10 months ago
1
Generalize "Disappearing things that are animated" into common component with attached behavior
#83
lukas-kirschner
closed
10 months ago
0
Show "Key Used" animation when opening a door
#82
lukas-kirschner
closed
10 months ago
0
Clippy rejects Asset-loading code that clones a u8 slice as mutable
#81
lukas-kirschner
closed
10 months ago
0
Implement a "Delete Map" feature in map selection screen
#80
lukas-kirschner
closed
5 months ago
0
Implement Hint Tile that shows a message to the user as soon as they pass it
#79
lukas-kirschner
closed
10 months ago
0
Implement test cases for graphs where edges overlap existing nodes
#78
lukas-kirschner
opened
11 months ago
0
Upgraded Dependencies to Bevy 0.11
#77
lukas-kirschner
closed
1 year ago
1
Update Dependencies to Bevy 0.11
#76
lukas-kirschner
closed
1 year ago
0
Implement Egui texture scaling
#75
lukas-kirschner
closed
1 year ago
3
Scale egui Button Textures if a texture pack has a different size than 32px
#74
lukas-kirschner
closed
1 year ago
0
Upgraded Code to Bevy 0.10 and bevy_egui 0.20
#73
lukas-kirschner
closed
1 year ago
1
Moved all texture related code into a separate module
#72
lukas-kirschner
closed
1 year ago
1
Player Spawn becomes invisible in Map Editor
#71
lukas-kirschner
closed
10 months ago
0
Background Tiles that are rendered behind the main layer
#70
lukas-kirschner
opened
1 year ago
0
Implement Windows Installer and Release Pipelines
#69
lukas-kirschner
opened
1 year ago
0
Upgrade to Bevy 10.0
#68
lukas-kirschner
closed
1 year ago
0
Completely reworked the way cameras scale the world. Fixed Translation and Scaling of Map in UI Viewport.
#67
lukas-kirschner
closed
1 year ago
1
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