GatorQue Engines (GQE)
To create, as a community, the easiest and most extendable game engines that will run on all major platforms and provide the corner stone for game creation for all game genres through open-component based APIs and file formats.
For license information, please see license.txt.
For reporting bugs, feature requests, see the GoogleCode project listed below or contact the author. For donations, contact the author.
Ryan Lindeman (GatorQue) ryanlindeman@gmail.com
Get a local copy of the gqe repository with this command: hg clone https://gqe.googlecode.com/hg/ gqe
Browse online: http://code.google.com/p/gqe/source/browse/
http://code.google.com/p/gqe/ http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en http://www.sfml-dev.org/wiki/en/sources/gqe_en
I could use a french translator for the tutorial wiki on SFML's website: http://www.sfml-dev.org/wiki/en/tutoriels/gqe_en
Windows (MSVC command line) mkdir build cd build cmake -G "NMake Makefiles" .. nmake Windows (CodeBlocks/Mingw32) mkdir build cd build cmake -G "MinGW Makefiles" .. mingw32-make Linux/MacOS mkdir build cd build cmake -G "Unix Makefiles" .. make
The libraries will be created in
To be added
Laurent Gomila for SFML
fixus971 for linux compiler fixes
eXpl0it3r for recommendations