Cross Server Portals
Connect your servers together with Cross-Server Portals.
Installation Guide
Add the CrossServerPortals.dll to your BepInEx/plugins
folder on both client and server.
Usage
Update any portal's tag to the following format: SourceTag|Server:Port|TargetTag
or SourceTag|world:WorldName|TargetTag
- SourceTag: The Tag used to identify this portal.
- TargetTag: The portal tag to search for when teleporting to the other server. If this tag is found either as a SourceTag or the full tag on a portal, you will come out through that portal. This feature only works if the mod is also installed on the server.
- Server:Port: The Address/Hostname of the server and the port.
-
world:WorldName: world: followed by the name of the locally saved world.
Examples:
homebase|127.0.0.1:2456|worldspawn
bestbase|127.0.0.1:2460
stonehenge|127.0.0.1
-
worldspawn|world:HubWorld|riverbase
After updating the portal's tag, the portal will change color to indicate it is a cross-server portal. Going through the portal currently ignores all teleportation restrictions.
Configuration
- PreserveStatusEffects - Defaults to true. Preserve status effects (such as wet, rested, etc.) when teleporting between servers. If the game is closed, the effects are lost. You must use a cross-server portal to preserve the status effect.
- RecolorPortalGlyphs - Toggles whether portal glyphs are recolored
- CustomPortalGlyphColor - The RGBA hex color code to use for portal glyphs
- RecolorPortalEffects - Toggles whether portal effects are recolored
- CustomPortalEffectColor - The RGBA hex color code to use for portal effects.
Planned Features
- Prompt users before switching servers.
- Validate Address:Port before making portal active.
Changelog
- 0.3.0 - Improved support for Ashlands. Added configurable colors. Added support for single player worlds.
- 0.2.1 - Updated packaged DLL
- 0.2.0 - Added option (on by default) to preserve status effects across worlds.
- 0.1.1 - Updated to work with Valheim v0.217.24
- 0.1.0.0 - Initial Release