For info on usage rights, please read the license!
Follow the Friday Night Funkin' source code building guide.
IMPORTANT W.I SPECIFIC BUILDING INSTRUCTIONS:
Run these commands:
haxelib install hxp
haxelib git flxanimate https://github.com/Dot-Stuff/flxanimate
haxelib set flxanimate 1.2.0
haxelib install hscript
haxelib install hxCodec
haxelib set hxCodec 2.5.1
Or run the setup bat. (Decoded version available here).
These libraries are needed and your game will NOT build without them!
With the tag <define name="PRIVATE_BUILD"/>
in the Project.xml, you unlock these debug features...
W.I Supports four built in data types:
Paths has a easy function to get frames based on a Data Type value. getAtlasFromData(key:String, data:DataType, ?library:String).
Also Character.hx has a data type paramter that can easily be edited.
NOTE: You have to click reload image for the data type to update Sometimes it will crash when you do that so you should just add to to the Json
Download Free Texture Packer and Install it.
Now you want to export your adobe animate animations as a PNG Sequence, make sure your DPI is 72.
Then put all of it into Free Texture Packer with these settings (you can change these to your liking):
After you've made the sprite sheet look good, export the sprite sheet.