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lupoglaz
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GodotAIGym
Communicating with godot engine through shared memory
https://lupoglaz.github.io/GodotAIGym/
MIT License
214
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Add Uint type for screen frame transfer
#23
kimbring2
opened
2 years ago
2
Add to Readme.md with link to youtube Installation and lunar lander tutorial instructions
#22
GeorgeS2019
opened
2 years ago
0
Windows compatibility?
#21
GeorgeS2019
opened
2 years ago
0
Update to functionality: persistent tensors instead of transient
#20
lupoglaz
closed
2 years ago
0
2 player example
#19
omgmax
opened
3 years ago
1
Program crashed with signal 11
#18
schwartazi
closed
2 years ago
2
Can't find Project Settings referenced in "Speedup Tutorial"
#17
oortlieb
opened
3 years ago
5
compile error
#16
schwartazi
closed
3 years ago
0
boost::interprocess_exception::library_error
#15
tlalexander
closed
2 years ago
11
Compiling with the latest Godot
#14
tlalexander
opened
3 years ago
1
Typo in index.html
#13
Hugo0
closed
3 years ago
0
Set number of jobs to nproc
#12
metinc
closed
1 year ago
0
Add link to Godot compiling docs
#11
metinc
closed
3 years ago
0
Non-Nvdida support
#10
metinc
closed
3 years ago
4
Improve setup.py
#9
metinc
closed
1 year ago
1
Naming style
#8
fire
opened
3 years ago
0
Core coding style doesn't use exceptions
#7
fire
opened
3 years ago
0
Summator isn't C_SHARED_MEMORY_H
#6
fire
opened
3 years ago
0
MountainCar and CartPole
#5
lukaskiss222
closed
4 years ago
0
Typo in Tutorial documentation
#4
tybrs
closed
4 years ago
1
Shared memory crashes in Godot 3.2
#3
restrada1
closed
4 years ago
2
Bug fixes in compilation and MoonLander bug fixes
#2
lukaskiss222
closed
4 years ago
0
Is it possible to use bullet physics?
#1
PravinKumar95
opened
4 years ago
5