Requirements
What does this mod do?
- LoadFixes
- Swap the default json parser for a faster one, and falling back to the slow parser if necessary
- (Decrease load times, less useful in BattleTech 1.3)
- NoSalvageSoftlock
- Prevents the game from softlocking (causing you to lose progress) in case of more than 7 salvage picks
- MissingAssetsContinueLoad
- If the game fails to locate an asset from the manifest, create a dummy item in its place
- This fix can allow you to progress past some types of infinite loads
- DataLoaderGetEntryCheck
- Disables file exists & modify checks in a critical code path. Speeds up loading by about 1 second in vanilla.
- DynamicTagsFix
- Restores some broken code in 1.3 that was not allowing mods to see user faction tags.
- (This fix is provided by HBS_Eck. Thanks!)
- BTLightControllerThrottle (disabled by default)
- Very large cpu usage reduction. Causes lights to look like crap, useful for very low spec machines.
- ShopTabLagFix
- Prevents BattleTech from sorting the item list every single time an item is added.
- Exponential speedup (Hoarders/Late game players will see the most benefit)
- MDDB_InMemoryCache
- Prevent the hang on HBS logo + general game speedup by transferring the disk MDDB to an in memory one.
- ContractLagFix
- Speeds up Contract generation in the command center, and removes some stutter from battle when completing objectives.
- MechLabFix
- Replace the MechLab UI with a virtual one, which allocates only enough prefabs for what you're currently seeing on the screen.
- This fix sees more gain for late game players with lots of items inventory.
- DMFix
- Fix exponential dependency checking explosion (Drops around 2 minutes from loads in roguetech).
- RemovedFlashpointFix
- This fix removes invalid flashpoints allowing saves to load if a user created flashpoint was removed from the mods in use.
- DisableSimAnimations
- Make all simgame room transitions instant.
- RemovedContractsFix
- This fix removes invalid contracts allowing saves to load if a user created contract was removed from the mods in use.
Experimental patches
- MDDB_TagsetQueryInChunks
- Prevent the game from softlocking/infinite loading when MDDB builds queries too large for sqlite3 to handle.
Upcoming patches
- ParallelizeLoad (Disabled by default: Experimental, Dangerous)
- An in progress patch, it is recommended you do not enable this patch at this time.
- LLA (Disabled by default: Experimental, Dangerous)
- Lazily load assets, unstable, not recommended.
How do I disable/enable X
Set it to true
or false
in BATTLETECH/Mods/BattletechPerformanceFix/Settings.json
Comparisons (Right side is with fix applied)
Store Fix (249 unique items in sell list)
MechlabThottling + ItemsList Fix (249 unique items in list)
experimentalLazyRoomInitialization
- Delay loading of rooms on Leopard until you actually require them
experimentalLoadFixes
- Speed up JSON processing by only stripping comments & correcting if required.