maalfrid / Catch

A school project in Software Architecture.
MIT License
2 stars 3 forks source link

Implement baseFrequency to make endless scaling possible #85

Closed SigridHoyem closed 5 years ago

SigridHoyem commented 5 years ago

Currently difficulty hard can't increase at all. Use baseFrequency and baseSpeed for smooth scaling of difficulty based on gametime?

Potentially cap amount of bad objects to make game possible to play once you get far?