maalfrid / Catch

A school project in Software Architecture.
MIT License
2 stars 3 forks source link

CATCH is an intuitive and easily accessible mobile game that gets you hooked from the first minute. Control your sprite by touch, catch the good objects falling down and be rewarded, but by all means avoid the bad objects or you will be punished!

Outline

1 Getting Started

1.1 Prerequisites

1.2 Install, Compile and Run

1.2.1 With Device

1.2.2 With Emulator

Disclaimer: We do not recommend you to test the game with an emulator as the game is supposed to be played with touch when moving your avatar.

2 Play Guide

2.1 Play Single player

playguide-spg

2.2 Play Multiplayer

2.3 Scoring system

There are good objects, bad objects and power-ups objects following down in the Catch game. A description of their scoring or behavior follows. A player loses the game if he/she has no lives left.

Good objects

5 points

3 points

2 points

1 point

Bad objects

-3 points

-2 points

Power-ups

The effect of a power-up is active from you catch it and in 10 seconds.

If you catch a...

If your opponent catches a...

3 Built With

4 Versioning

Build gradle version 3.3.2.

5 Authors

List of contributors who participated in this project.

6 License

This project is licensed under the MIT License - see the LICENSE.md file for details.