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mackron
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miniaudio
Audio playback and capture library written in C, in a single source file.
https://miniaud.io
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change to public api for ma_mix_pcm_frames_f32
#601
SeanTolstoyevski
closed
1 year ago
0
change to public api for ma_mix_pcm_frames_f32 & ma_apply_volume_unclipped_f32
#600
SeanTolstoyevski
closed
1 year ago
0
Example for using miniaudio in Unity 3D on Android
#598
ludzeller
closed
1 year ago
1
WebAssembly: remove usage of deprecated api
#597
vkuznetsovgn
closed
1 year ago
6
Obtaining original source sample rate.
#595
vs49688
closed
1 year ago
5
memory leaks
#594
hu8813
closed
1 year ago
5
Use AudioUnit to play and record on IOS platform
#592
zhulove86
closed
1 year ago
0
Crash in cfgmgr32.dll when using miniaudio
#591
mfroeschl
closed
1 year ago
2
AAUDIO_ERROR_TIMEOUT when screen turns off during initialization
#590
znakeeye
closed
1 year ago
13
when compiling i get: error: null pointer dereference [-Werror=null-dereference]
#589
zoff99
closed
1 year ago
4
ios build failed: framework-not-found-audiounit
#588
xmyhhh
closed
1 year ago
7
pulling latest from master
#587
tellmejeff
closed
1 year ago
0
ma_noise_set_type() - changing the type of noise dynamically crashes
#585
michal-z
closed
1 year ago
1
Const correctness in some functions
#584
michal-z
closed
1 year ago
3
Add fallthrough attribute to fix build with Wimplicit-fallthrough on mac
#583
patstew
closed
1 year ago
7
Crash when (un)plugging USB audio device during ma_engine_init()
#582
mfroeschl
closed
1 year ago
12
Direct Sound - ASAN - x64
#581
daldegam
closed
1 year ago
5
Compile cleanly on Switch.
#580
thedmd
closed
1 year ago
0
Improves PS4/PS5 compatibility
#579
thedmd
closed
1 year ago
0
fixed a little problem with changing devices when initialized our dev…
#578
tellmejeff
closed
2 years ago
5
Crash - ma_node_input_bus_read_pcm_frames
#577
daldegam
closed
1 year ago
13
AudioRecord: avoid mediaserver Memory leaks,restart mediaserver mInOverrunnumber: 50
#574
censhengde
closed
2 years ago
2
add support for ASIO on Windows i.e. low latency audio with asio4all
#573
insinfo
closed
2 years ago
1
Request for comments: How to solve WASAPI data discontinuity
#572
justinshannon
closed
2 years ago
7
[emscripten] `ccall()` function has been disabled by default
#569
raysan5
closed
2 years ago
5
Dependancy on `stdalign.h` breaks compilation with MS VC
#567
orcmid
closed
2 years ago
2
How to attach ma_sound to ma_node_graph
#566
mincequi
closed
2 years ago
1
Correct for MS VC never providing the deprecated<stdalign,h>
#565
orcmid
closed
2 years ago
0
Wasapi: Loopback recording misses silent periods
#562
TheQuinbox
closed
2 years ago
5
Updated README.MD low-level example to support the new miniaudio api.
#561
ghost
closed
2 years ago
1
ma_node_attach_output_bus() to accept ma_node_base* instead of ma_node*
#554
mincequi
closed
2 years ago
1
WebAudio: check if `window` is defined before accessing it
#553
fabioarnold
closed
2 years ago
1
C++ Flags, Versions, and Runtime Errors
#550
Rydial
closed
2 years ago
6
simple_capture with 16ch WASAPI interface giving garbage wav file
#549
dts350z
closed
2 years ago
5
[Issue] Delay Dry/Wet wrong behaviour
#548
Ar-Ess
closed
1 year ago
5
Could you offer a fixed release source tar ball?
#541
misanthropos
closed
2 years ago
1
Example of playing sound chunk by chunk?
#536
SC-One
closed
2 years ago
3
Where is ma_decoder_init_mp3 in separate implement?
#535
SC-One
closed
2 years ago
4
Add script to sync split and unified implementation
#534
Krzmbrzl
closed
2 years ago
6
windows server 2016 loopback mode not work
#533
zhaokaixs
closed
2 years ago
8
Segmentation fault due to missing `snd_pcm_get_chmap`
#532
nbkolchin
closed
2 years ago
1
Fix UB when there are no audio devices
#531
Darkyenus
closed
2 years ago
1
How to get the playback progress and set the music playback position
#528
ClearSeve
closed
2 years ago
0
Segmentation fault SIGSEGV with pulseaudio / pipewire on initial run
#527
tejohnso
closed
2 years ago
12
webaudio: Remove miniaudio from window on uninit
#524
fabioarnold
closed
2 years ago
3
Fix low level API code example in README
#520
grafoo
closed
2 years ago
1
CoreAudio: Updated a deprecated symbol.
#519
cubeleo
closed
2 years ago
8
Sound effects cannot be repeated?
#517
paulross80
closed
2 years ago
2
Restart sound on ma_engine
#516
wini3d
closed
2 years ago
1
crashes at line isSilentOutput = (((ma_node_base*)pOutputBus->pNode)->vtable->flags & MA_NODE_FLAG_SILENT_OUTPUT) != 0;
#515
moesama
closed
2 years ago
5
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