madpuppet / Mad64

c64 development environment
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MAD64 RELEASE 2022.07

Mad64 is planned to be an all in one C64 development environment. It currently is an editor that assembles your code as you type. IN future it will be able to execute and emulate a c64 while you type.

;====== HOW TO BUILD ====== WINDOWS 10/11 For visual studio 2019 or 2022, use the mad64.sln including. There are dependancies to download. Just build and run.

You can also build commandline with cmake using: cmake -B build cmake --build build --config release

Linux (tested on UBUNTU & DEBIAN) from a terminal: sudo apt install cmake sudo apt-get install build-essential sudo apt-get install libsdl2-dev sudo apt-get install libsdl2-ttf-dev sudo apt install git git clone https://github.com/madpuppet/Mad64 cd Mad64 cmake -B build cmake --build build --config release build/Mad64

MacOS Install Brew Using Brew, install CMAKE, GIT, SDL2, SDL2_TTF git clone https://github.com/madpuppet/Mad64 cd Mad64 cmake -B build cmake --build build --config release build/Mad64

;====== FILE MANIPULATION

CTRL-L Load a text file CTRL-S Save current text file CTRL-SHIFT-S Save As CTRL-Q Quit current text file CTRL-N New file (will ask for a name of file, but doesn't create it on disk until you save it) F1 Open Settings File - saving settings file will auto-apply changed settings in most cases Settings file on Windows is located %appdata%\madpuppet\mad64\settings.ini

;====== EDIT MODES

INSERT Toggle Insert/Overwrite mode SHIFT-INSERT Toggle Autoindent mode CTRL-INSERT Toggle Space/Tabs mode

;====== UNDO/REDO

CTRL-Z Undo CTRL-SHIFT-Z Redo

;====== MARKING TEXT, CUT & PASTE

Hold SHIFT down while move cursor with key or mouse to select text.

CTRL-A Select All CTRL-X Cut selection to copy buffer CTRL-C Copy selection to copy buffer CTRL-V Paste from copy buffer DOUBLE CLICK on any word to select the entire word. Useful to follow up with a CTRL-F or CTRL-R for search and replace

;====== SEARCH AND REPLACE

CTRL-F Find text. If a word is selected, then that word is copied as the search string CTRL-R Replace text. If a word is selected, then that word is copied as the search string and the replace string is cleared RIGHT CLICK on the search or replace box to clear and select the box

;====== EMULATION

F5 Toggle emulation auto-run on/off CTRL-F5 Reset and Start emulation auto-run CTRL-SHIFT-F5 Load PRG file in Vice (use settings file to set up path to VICE) F6 Hard Reset c64. Does not start emulation or take focus. You should follow with F5 and click on emulator window to capture input.

F10 Step to next 6502 instruction SHIFT-F10 Step to start of next vic rasterline CTRL-F10 Step to start of next vic frame ALT-F10 Step one clock cycle

;====== ASSEMBLER SYNTAX

6502 ASSEMBLY DIRECTIVES

4095 - decimal $0FFF - hex number %01010001 - binary number &03123200 - base 4 (useful for multicolor graphics)

loop: - label !loop: - local label (can have multiple of same name)

bne loop - branch to loop label bne loop- - branch to previous instance of loop bne loop+ - branch to next instance of loop dc.b 1,2 - declare some 8 bit values. Also accepts ".byte" dc.w 1,2 - declare some 16 bit values (little endian). also accepts ".word" dc.l 1,2 - declare some 32 bit values (little endian). also accepts ".long" dc.s 1 - declare 24 bit values used for sprite (big endian). also accepts ".sprite" dc.t "hi" - declare some text. also accepts ".text"

;====== ASSEMBLER DIRECTIVES

.import "file" - import a binary file to the current mem addr. path is local to asm file location. .generate.b (0,255,sin(I/255.0PI)) - generate data bytes using iterator 0 to 255 accessible through I variable .generate.w (0,255,sin(I/255.0PI)) - generate data words using iterator 0 to 255 accessible through I variable .generate.s (0,255,sin(I/255.0*PI)) - generate data 3 byte values using iterator 0 to 255 accessible through I variable .basicStartup - generate basic header code to call next line is assembly .basicStartup(startLabel) - generate basic header code to call "startLabel" as entry point to assembly

;====== ASSEMBLER EXPRESSIONS

(5 + 5) 2 - BODMAS order of operations is followed, brackets can be used to give higher priority +, -, , / - add, subtract, multiply, divide % - integer modulo <<, >> - bitwise left & right shift ~, ^, &, | - bitwise not, xor, and, or ||, &&, ==, <, >, <=, >= - logical operators Or, And, Equals, Less, Greater, Less or Equal, Greater or Equal A ? B : C - ternary operator - if A then B else C round(x) - round to closet integral floor(x) - drop to closest integral mod(x,y) - floating point module x % y sin(x) - sin of x radians cos(x) - cos of x radians tan(x) - tan of x radians asin(x) - arc sin - note that invalid ranges will just return 0 to avoid NaNs acos(x) - arc cos atan(x) - arc tan atan2(x,y) - arc tangent in 2d rand(a,b) - integer random number >= a and <= b rad(a) - convert a from degrees to radians deg(a) - convert a from radians to degrees

;====== BUILT IN CONSTANTS

Mad64 has all the vic, cia and sid registers pre-defined as labels. use vic.xxx, cia1.xxx, cia2.xxx, vic.xxx It also has some rom function address and memory locations, though this is incomplete at this date.

vic.background0, vic.border - vic registers cia1.dataPortA, cia2.timerALow - cia 1 & 2 registers sid.v1_freqLow, sid_v2_freqHi - sid registers rom.SETNAM, rom.LOAD - basic rom function addresses

;====== RELEASE NOTES

2022.9

Add memory banking Add bitmap mode Add xscroll/yscroll/rsel/csel support Add raster interrupt support Add sprite-sprite collisions Add cia1 timer interrupts Add cia2 nmi interrupts Add F6 hard-reset support Add cia1 keyboard support Add support for undocking the log windows Add sprite/charset/bitmap dump support

2022.8

Beginning work on emulator

2022.7

Many polishes to editor. Search & Replace working Got Linux version building via CMAKE and binary added to release. Compiler now works on a thread so can't slow down editting even on massive files.

2022.5

First public release Editor and compiler are functional. Search works Log window has contextual help.