Game name: Smol Ame
Engine version: 2019.3.0a3
Platform: StandaloneWinPlayer
File name: unity builtin extra
Error message: Error during reading of asset type Shader
Inner message:
System.Exception: End of stream. Read 402600, expected 1953066581 bytes
at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size)
at uTinyRipper.AssetReader.ReadString()
at uTinyRipper.IDictionaryReadEndianExtensions.Read(IDictionary`2 _this, EndianReader reader)
at uTinyRipper.Classes.Shaders.SerializedPass.Read(AssetReader reader)
at uTinyRipper.AssetReader.ReadAssetArray[T]()
at uTinyRipper.Classes.Shaders.SerializedSubShader.Read(AssetReader reader)
at uTinyRipper.AssetReader.ReadAssetArray[T]()
at uTinyRipper.Classes.Shaders.SerializedShader.Read(AssetReader reader)
at uTinyRipper.Classes.Shader.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace:
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List`1 pathes, LayoutInfo layinfo)
at uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Smol Ame
unity_builtin_extra.zip