mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.84k stars 433 forks source link

Unable to process file #1055

Open loudrockexe opened 3 years ago

loudrockexe commented 3 years ago

9/23/21 Game name: VRChat Engine version: (specify engine version, if known) Platform: (specify platform, if known)

Error message: Data Error

Stack trace: at SevenZip.Compression.LZMA.Decoder.Code(Stream inStream, Stream outStream, Int64 inSize, Int64 outSize, ICodeProgress progress) at uTinyRipper.SevenZipHelper.DecompressLZMAStream(Stream compressedStream, Int64 compressedSize, Stream decompressedStream, Int64 decompressedSize) at uTinyRipper.BundleFiles.BundleFileBlockReader.ReadEntry(Node entry) at uTinyRipper.BundleFileScheme.ReadFileStreamData(Stream stream, Int64 basePosition, Int64 headerSize) at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 2 years ago

No promises, but you can try my AssetRipper fork.