Game name: (please, specify the game name)
Engine version: 2017.4.30f1
Platform: StandaloneWin64Player
File name: unity builtin extra
Error message: Error during reading of asset type Shader
Inner message: System.Exception: No data left
en uTinyRipper.Lz4.Lz4DecodeStream.FillInputBuffer(Int32 offset)
en uTinyRipper.Lz4.Lz4DecodeStream.ReadInputByte()
en uTinyRipper.Lz4.Lz4DecodeStream.Read(Stream stream, Int64 count)
en uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
en uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Byte[] buffer, Int32 offset, Int32 count)
en uTinyRipper.Classes.Shaders.ShaderSubProgramBlob.ReadBlob(AssetLayout layout, MemoryStream memStream, UInt32 compressedLength, UInt32 decompressedLength, Int32 segment)
en uTinyRipper.Classes.Shader.UnpackSubProgramBlobs(AssetLayout layout, UInt32[] offsets, UInt32[] compressedLengths, UInt32[] decompressedLengths, Byte[] compressedBlob)
en uTinyRipper.Classes.Shader.Read(AssetReader reader)
en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
en uTinyRipper.SerializedFile.ReadData(Stream stream)
en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
en uTinyRipper.GameProcessorContext.ReadSerializedFiles()
en uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
en uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) en uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
en uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Game name: (please, specify the game name) Engine version: 2017.4.30f1 Platform: StandaloneWin64Player File name: unity builtin extra
Error message: Error during reading of asset type Shader
Inner message: System.Exception: No data left en uTinyRipper.Lz4.Lz4DecodeStream.FillInputBuffer(Int32 offset) en uTinyRipper.Lz4.Lz4DecodeStream.ReadInputByte() en uTinyRipper.Lz4.Lz4DecodeStream.Read(Stream stream, Int64 count) en uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) en uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Byte[] buffer, Int32 offset, Int32 count) en uTinyRipper.Classes.Shaders.ShaderSubProgramBlob.ReadBlob(AssetLayout layout, MemoryStream memStream, UInt32 compressedLength, UInt32 decompressedLength, Int32 segment) en uTinyRipper.Classes.Shader.UnpackSubProgramBlobs(AssetLayout layout, UInt32[] offsets, UInt32[] compressedLengths, UInt32[] decompressedLengths, Byte[] compressedBlob) en uTinyRipper.Classes.Shader.Read(AssetReader reader) en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) en uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) en uTinyRipper.SerializedFile.ReadData(Stream stream) en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) en uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) en uTinyRipper.GameProcessorContext.ReadSerializedFiles() en uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) en uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) en uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) en uTinyRipperGUI.MainWindow.LoadFiles(Object data)