Stack trace: em uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
em uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
em uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
em uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
em uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
em uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) em uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
em uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Bundle compression '50' isn't supported
Stack trace: em uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) em uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) em uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) em uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) em uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) em uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) em uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) em uTinyRipperGUI.MainWindow.LoadFiles(Object data)