Game name: (Ori and the Blind Forest (Non-Definitive edition))
Engine version: 5.0.0b5
Platform: StandaloneWinPlayer
File name: sharedassets0.assets
Error message: Error during reading of asset type Material
Inner message: System.Exception: End of stream. Read 56364428, expected 1313162578 bytes
at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size)
at uTinyRipper.AssetReader.ReadString()
at uTinyRipper.IDictionaryReadAssetExtensions.Read[T1,T2](IDictionary`2 _this, AssetReader reader)
at uTinyRipper.Classes.Materials.UnityPropertySheet.Read(AssetReader reader)
at uTinyRipper.Classes.Material.Read(AssetReader reader)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
Game name: (Ori and the Blind Forest (Non-Definitive edition)) Engine version: 5.0.0b5 Platform: StandaloneWinPlayer File name: sharedassets0.assets
Error message: Error during reading of asset type Material
Inner message: System.Exception: End of stream. Read 56364428, expected 1313162578 bytes at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size) at uTinyRipper.AssetReader.ReadString() at uTinyRipper.IDictionaryReadAssetExtensions.Read[T1,T2](IDictionary`2 _this, AssetReader reader) at uTinyRipper.Classes.Materials.UnityPropertySheet.Read(AssetReader reader) at uTinyRipper.Classes.Material.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)