mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.81k stars 433 forks source link

Drag and drop not working and with cmd gives error #1168

Open ChepChep1997 opened 2 years ago

ChepChep1997 commented 2 years ago

Hey, the drag and drop not working, its not possible to insert the files.

i tried about cmd to extract the assets and i received this errors: Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)

Error message: Ein Element mit dem gleichen Schlüssel wurde bereits hinzugefügt.

Stack trace: bei System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) bei System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) bei uTinyRipper.PlatformGameStructure.CollectSerializedGameFiles(DirectoryInfo root, IDictionary2 files) bei uTinyRipper.AndroidGameStructure..ctor(String rootPath, String obbPath) bei uTinyRipper.GameStructure.CheckAndroid(List1 pathes) bei uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) bei uTinyRipper.GameStructure.Load(IEnumerable`1 pathes, LayoutInfo layinfo) bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 2 years ago

No promises, but you can try my AssetRipper fork.

ChepChep1997 commented 2 years ago

No promises, but you can try my AssetRipper fork.

Yes i tried the Asset Ripper but it gives an error _

Screenshot 2022-01-29 194140

ds5678 commented 2 years ago

You have asset bundle variants

ChepChep1997 commented 2 years ago

I dont know what you meaning exactly. Did you mean the settings? I tried all variants of the settings but its not working.

ds5678 commented 2 years ago

Asset bundle variants are created by the game developer. They're both the same and different to each other. Although I haven't found a clean way to handle these, the latest alpha will export much more of your game.

Jatts-Art commented 2 years ago

No promises, but you can try my AssetRipper fork.

"Yes come try my ripper that still cant rip meshes yet!"

ds5678 commented 2 years ago

"Yes come try my ripper that still cant rip meshes yet!"

@RecklessJames I don't understand why you chose this issue to comment a complaint on. If you have a bug or enhancement to report, it would be best for you to post a new issue on the AssetRipper repository.

In regards to non-yaml mesh export, it was temporarily disabled during the massive 2.0 update. That code will be converted to the new system reasonably soon.