mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.8k stars 429 forks source link

VALHEIM ERROR #1183

Open Wiurick opened 2 years ago

Wiurick commented 2 years ago

Game name: (VALHEIM) Engine version: (UNITY) Platform: (specify platform, if known)

Error message: Magic number doesn't match

Stack trace: em uTinyRipperGUI.Exporters.ShaderDXExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) em uTinyRipperGUI.Exporters.ShaderHLSLccExporter.Export(ShaderWriter writer, ShaderSubProgram& subProgram) em uTinyRipper.Classes.Shaders.ShaderSubProgram.Export(ShaderWriter writer, ShaderType type) em uTinyRipper.Classes.Shaders.SerializedSubProgram.Export(ShaderWriter writer, ShaderType type, Boolean isTier) em uTinyRipper.Classes.Shaders.SerializedProgram.Export(ShaderWriter writer, ShaderType type) em uTinyRipper.Classes.Shaders.SerializedPass.Export(ShaderWriter writer) em uTinyRipper.Classes.Shaders.SerializedSubShader.Export(ShaderWriter writer) em uTinyRipper.Classes.Shaders.SerializedShader.Export(ShaderWriter writer) em uTinyRipper.Classes.Shader.ExportBinary(IExportContainer container, Stream stream, Func3 exporterInstantiator) em uTinyRipperGUI.Exporters.ShaderAssetExporter.Export(IExportContainer container, Object asset, String path) em uTinyRipper.Project.AssetExportCollection.Export(ProjectAssetContainer container, String dirPath) em uTinyRipper.Converters.ProjectExporter.Export(String path, GameCollection fileCollection, IEnumerable1 files, ExportOptions options) em uTinyRipper.GameStructure.Export(String exportPath, Func`2 filter) em uTinyRipperGUI.MainWindow.ExportFiles(Object data)

ds5678 commented 2 years ago

No promises, but you can try my AssetRipper fork.