Open mittoly opened 2 years ago
Game name: (please, specify the game name) Engine version: 2017.4.40f233 Platform: Android File name: sharedassets0.assets
Error message: Error during reading of asset type Texture2D
Inner message: System.Exception: End of stream. Read 8316196, expected 839130672 bytes at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size) at uTinyRipper.AssetReader.ReadString() at uTinyRipper.Classes.Texture2D.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)
at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info)
at uTinyRipper.SerializedFile.ReadData(Stream stream)
at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file)
at uTinyRipper.GameProcessorContext.ReadSerializedFiles()
at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
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can u check this problem when open with UtinyRipper?
Thanks