mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
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can not read sharedasset0 #1287

Open mittoly opened 2 years ago

mittoly commented 2 years ago

can u check this problem when open with UtinyRipper?

Thanks

mittoly commented 2 years ago

Game name: (please, specify the game name) Engine version: 2017.4.40f233 Platform: Android File name: sharedassets0.assets

Error message: Error during reading of asset type Texture2D

Inner message: System.Exception: End of stream. Read 8316196, expected 839130672 bytes at uTinyRipper.EndianReader.ReadStringBuffer(Int32 size) at uTinyRipper.AssetReader.ReadString() at uTinyRipper.Classes.Texture2D.Read(AssetReader reader) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size)

Stack trace: at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, AssetInfo assetInfo, Int64 offset, Int32 size) at uTinyRipper.SerializedFile.ReadAsset(AssetReader reader, ObjectInfo& info) at uTinyRipper.SerializedFile.ReadData(Stream stream) at uTinyRipper.GameProcessorContext.ReadFile(SerializedFile file) at uTinyRipper.GameProcessorContext.ReadSerializedFiles() at uTinyRipper.GameStructureProcessor.ProcessSchemes(GameCollection fileCollection) at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)

ds5678 commented 2 years ago

uTinyRipper has been abandoned, but you can try my AssetRipper fork. In the event that AssetRipper encounters issues while ripping your files, feel free to post an issue on that repository.

AssetRipper is actively being developed with the intent to recover games as best as possible. Weekly releases are normally on Sunday or Monday. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.

If you like the work I've done and want to see it continue, please consider sponsoring me. It really does help with development. These are some of the notable things I've implemented since taking over development:

Sponsorship Links: